I have been struggling with the question of how much information should you give a player. If you over load him, then that will be bad, if you give him not enough, that will also be bad. So where is the happy medium? (Sorry for the cliche).
There are several mobs, near the beginning of the game, to help give instructions. One mob gives all of this information, if you ask it all 4 questions :
Young Earth Warden Larick : Good good, also good to see a fellow interested in feeding himself.
Larick : In this land there are many foods, and delicacies!
Larick : The Earth provides all of these for you!
And if you serve the Earth well the Earth will help you in return! However, if you harm the Earth and scar it's beautiful face, you will be lucky to be spared a mere apple!
Larick : Now I shall teach you how to forage and feed yourself.
Larick : See the Berry bushes down there? The Earth has provided these for you, for me, for everyone!
Larick : To pick some berries you must walk over to the bush, and click on the 'Other' panel, then click on 'Pick berries'
Larick : The bushes are magical and should grow some more berries quickly, however they cannot grow them back instantly, so be patient!!
Larick : Could I tell you about the Earth King???
Larick : Of course I can!!! I'm an Earth Warden aren't I?
Larick : Anyway... Yes I can tell you about the Earth King. The tale is this:
A long time ago, over 3 millenia ago, the Dark and Fire Powers got too powerful for the worlds good.
With these Powers flourishing, their chosen beings flourished too. Mainly the reavers, snakes and Darklings.
Because of these terrible creature the Duskins were in terrible danger. And so an Earth King arised, given power and life from the Power Earth itself.
With his lended powers of the Earth, Geboren Val Orden, vanquished thousands of reavers, and tens of Darklings.
However, Val Orden, and his human army were not quick enough to save the Duskins, and all of them were killed.
Leaving the dominant species as humans.
Had Val Orden not saved us, there would not be the world Dolores.
Gokuss4neo : What are these 'Duskins'?
Larick : You do not know of the Duskins!?!
Larick : The Duskins were an amazing race, the favoured chosen specie of the Earth.
Larick : They were the dominant species. They were incredibly intelligent, and closely resembled short, stumpy humans.
Gokuss4neo : Why wasn't the Earth King a Duskin?
Larick : No-one knows that answer, apart from the Power Earth itself. It always know best however, so do not argue!
Larick : Earth Element? EARTH ELEMENT??? There is NO Earth Element!!
Larick : There is only the Power Earth, or the Earth Power, however you wish to phrase it.
Larick : It is the Power that rules the land, the plants on the land, and the animals of the land.
Larick : That includes you!
Larick : It is the Earth that provides your food, unless you have got a bird or a fish for your food.
Larick : Then why do you stand before me?
Larick : You have the Earth's blessing, now may you move on?
Is this too much? All of this information is very relevant.
Also, another question. I am using usr << " " to tell the player all of this. I don't like using Alert because that means the player HAS to read ALL of it, instead of skimming of it quickly. Should I use a different method?
~GokuSS4Neo~
ID:153576
Sep 15 2003, 4:40 am
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If you use a method other then src << "" I suggest you add a "note book" to your game. So players can take notes and access them easily.
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In response to Crispy
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I have now got it, so that you talk to a few NPC's at the beginning of the game to get the basic rules. There are only 3 NPC's so far, and all their information is displayed in the browser...but have I gone too far? :
mob/proc/EarthKing1() This is everything I give them. Nearly all of it is useful, and most of it is essential! ~Ease~ |
Alternatively, you may want to spread that information out a bit. First tell the player how to get food. Once they've done that, make them go back to the NPC to show off their efforts. Then the NPC tells them some history. Maybe another NPC, who you're forced to talk to later on, gives you some more information. The history isn't absolutely essential when you're just starting the game, so it might make sense to leave it until the player has got the hang of the essential basics.