ID:153533
 
I need a good rpg name, the game is based mainly on the diablo games such as mostly clicking to walk talk attack etc
i need a good name for it
Clickers :P
Write a story about the gameworld. Then, derive the name from that.
In response to Garthor
ok then i need help on a story, it needs to be able to keep the player playing to find out more of whats going on but also give room where the player doesn't have to follow it otherwise the world is gonna end
In response to LilTrunks
Honestly, if you can't come up with your own story, then you shouldn't be making a game that requires one... Try some other type of game, like a board game, or an action game...
In response to SuperSaiyanGokuX
im not a newbie programmer or anything, i just can't come up with a good story but i ahve all systems and things planned out
In response to LilTrunks
Game design goes far beyond just programming...

Being able to program game systems is not creating a game... A game is only created when you add in things like storylines, background info, objectives, etc...

Just being able to code a battle system, and a leveling system, and perhaps making some maps is not fully creating a game...

What I'm trying to say is that if you can't handle all of the necessary aspects of creating a certain type of game, then you should try a different type of game...

Now, if you were a part of a development group, then it's a different story... One person can create the storyline, and another can do the programming, etc... This is how commercial games are created, in large teams with specialized departments...

But the end result is still the same: a game needs to have all of these elements in order to be a game...

If you're planning on creating a game on your own, then you should make sure that you are capable of handling all of the necessary parts...

Of course, a way of "handling" a storyline is to ask someone else to write it for you (which is essentially what you seem to be asking), but I very much dislike that route...

But don't let me discourage you... You're completely free to create whatever you want (and in fact, the entire philosophy of BYOND is to encourage people to create whatever they want)... But I personally think that a game element as important as a plot is something that the game creator should handle themselves...
In response to SuperSaiyanGokuX
SuperSaiyanGokuX wrote:
Honestly, if you can't come up with your own story, then you shouldn't be making a game that requires one... Try some other type of game, like a board game, or an action game...

I don't think the problem is that he can't write a story, it's that this sort of game doesn't work well with one. A MORPG generally doesn't need a "story" in the sense he has mentioned. It needs an environment.
Check out http://www.gamedev.net, it has a bunch of great articles on online games and story writing.
In response to DarkView
That's a good point...

I suppose in saying "story" I really don't mean it in the literal sense of a linear plot... I mean more like world background, setting, game objectives, etc...

All of which can usually be written up in a "story" format... Not necessarily a storyline...but something like:

"In the old times, a Kingdom of warrior mages existed. Nearly every inhabitant of this Kingdom had some form of magical prowess. It was believed that the land itself was infused long ago with some special element that causes these natural powers to arise in those that live there. Over time, this wizard culture grew into a powerful and war-like race, with many enemies from the lands outside of their realm.

In order to defend their land, and to make themselves strong enough to overcome their enemies, they devised a system of rule by power. The strongest mage would be their leader. This leader could be replaced at any time, providing that a stronger mage stepped up to challenge them, and defeated them in a duel.

...blah, blah, blah"

See? It's not a linear storyline (which don't really belong in MMORPGs), but it is still a story that gives the world some focus, and structure...
In response to SuperSaiyanGokuX
SuperSaiyanGokuX wrote:
Honestly, if you can't come up with your own story, then you shouldn't be making a game that requires one... Try some other type of game, like a board game, or an action game...

In designing a game the story writer is just as important as the programmer. Not everyone has a vast imagination and a endless supply of ideas, but that doesnt mean that you should discourage someone from making a game that might require a story. Why do you think he posted on the forum? He's looking for guidence, possibly someone to give him a storyline to work with. I'm sorry for going off topic but that bothers me when someone assumes that one person can sucessfully create every element of a game. I'm not saying it can't be done, but for example look at the big game producing companies. Do they have one worker building entire games? No, they have teams of people all working on their projects together. Some are programmers, others icon artists, musicians, and the rest help with the storyline construction. All I'm saying is, certain people specialize in certain aspects of the game creation process, but that shouldn't stop them from creating games.

Trog
In response to Troglodyte
I can understand that not everyone has the ability to handle all aspects of game design... I can also understand asking for help if there's a part that you can't manage yourself...

However, this system is a bit different from commercial game creation... This system puts the focus on the developer being able to create what they want to create... Their own Dreams... Not just whatever project your R&D department handed down to you...

Along those lines, when someone creates a game in BYOND, I'd expect them to start with a concept...

Just opening Dream Maker, and coding a bunch of generic RPG systems is not the way to go... Before you ever get to that stage, you should at least have some idea of the world you wish to create... If not a full background story, at least enough of a framework that a decent story could be written up...

I mean, take the most important element: setting... Is your game going to be set in medieval times? Futuristic times? Perhaps contemporary times?

And what does your world look like? Is it your average medieval world? Perhaps it's a desert planet? Maybe a post-apocalyptic world with huge, man eating robots wandering around?

These sorts of things should be nailed down long before any programming takes place...

Sure, you don't have to have a detailed novel-worthy story in your head, but you shouldn't just start with nothing, and begin coding a battle system, for instance...

So I'd expect anyone wishing to create an RPG to have an idea of the world in mind already... It's almost a prerequisite to creating the game itself...

It's only a short leap to put those rough ideas into a somewhat coherent "story" form... It doesn't even have to be decently written... It can be just a simple "The world is a medieval land, with knights battling all sorts of monsters"...

But if you don't even have that much in mind, try something else, or start working for someone who does have something planned, because you can't start a project without these kinds of things (well, you could, but you can't expect it to get anywhere)...
In response to SuperSaiyanGokuX
Your also missing something rather important - If your game is so generic its not tailored towards a specific story or theme or background, its either; going to be horribly ineffecient and require lots of hacks to get things working, or have to be rewritten to fit the story.

It's easy to tone down a story if technical requirements deem it so. It's not easy rewriting entire segments of your game engine because you want something in the game that the story deems neccessary.