So what your are saying is you would rather run around pointlessly killing random monsters and not have anything to really do is fun?
If it was pointless it would be no fun. But I get cooler weapons and more skills to use to more effectivly kill enemies so when the challenge of the game increases I'm ready! Tactical combat is pretty fun if set up right and is still the core gameplay of japanese RPGs. Only in japanese RPGs the combat tends to be so easy as to not be any fun.
I mean most american rpgs have no story line are really boring
More boring than bland combat and dialog scrolling? Most RPGs made in non-asian places still have plots and some of them are pretty good, but it's the great gameplay that some of them have that makes them stand out.
I dun know if you like having something that can feed your brain with entertainment like a good story line or a book...
It takes a lot more thought, practice, agility, and spacial visualization to succesfully play a fighting game. If you want to excersize your brain you're better off playing a game with fast paced action like tetris or a fighting game. If you want to be fed a plot watch a movie or read a book since these are the forms of media for that. Games are intended to be interactive forms of media and if they don't allow for much interaction with the player then they aren't good games.
Basically storylines keep the games from getting dull like Seika and Mystic Journey..
Mystic Journey was boring because the main gameplay was bland. It needed eithermore interesting way to improve your character or more interesting combat. I never played Seika but I'm sure it suffers from similiar problems. Plot can be good but it generally impedes gameplay making things worse. I think C&C Generals had the perfect idea of putting plot sequences in during load times since that's when I expect to waiting and it keeps things interesting instead of just a loading bar. It would have been awful if it interputed me when I could have been playing.
Ya need a point for the existance for you to play..
I generally play to try and do better. It's still why I keep comming back to Tetris since there is always room for improvment(Though after reaching level 21 on the gameboy version I don't think I have much room for improvment left :P). Even if the plot is interesting the first time through it becomes even a bigger reason not to play a second time since it's no longer interesting. Most of the older games I go back to play are ones without plot since sitting through plot sequences is much more boring a second time through.
Going around sensely killing is as fun as me shaking a stick at my rabbit. >=2
If it was pointless it wouldn't be fun. This is why properly rewarding player and increasing difficulty properly is important to a game that depends on combat as primary gameplay which is the main focus in japanese RPGs. Plot is just a extra dessing for the game like graphics and only has a small impact on how the game is played. This is one big reason why Japanese RPGs are boring because combat is pointless since the difficulty is so easy as to make any rewards meaningless.
(This has nothing to do with anything but I like the forums its kinda like politics :))
I can agree with you here :).
(This has nothing to do with anything but I like the forums its kinda like politics :))