ID:153419
 
Whats better looking haveing a house with a roof on the outside and teleporting to a different part of the map to be inside or having a roof so when you walkinside its insides are exposed?
You could essentially do both. Teleport them to a different location and have them still able to see outside and stuff.
In response to Goku72
Well, why would he have the need to have a roof that was there then disspeared then? O.o

Why not just have no roof at all when inside the house?
I'd prefer a roof that uncovered as you walk into the house. That way you can still see other players walking around outside the house. It would also take up less space.
Roofing that goes away when you walk in is harder, but it looks better.
In response to Critical
Roofing that goes away when you walk in is harder, but it looks better.

Actually, it's easy to do...all you have to do is set it so it's invisible then have it so players can see invisible things, then once they walk into the area it sets there see_invisible to 0 and there's no roof >.>...

now, to the thread starter, I think that it'd be the best if you got it so when they walk in, everything outside gets a little darker (but able to see what's going on)and the roof is taken away.
In response to RVegeta
RVegeta wrote:
Roofing that goes away when you walk in is harder, but it looks better.

Actually, it's easy to do...all you have to do is set it so it's invisible then have it so players can see invisible things, then once they walk into the area it sets there see_invisible to 0 and there's no roof >.>...

That's not the best way to do it, but it works if you don't want to use visibility for other things. It also means you can see the interior of nearby buildings when you enter one of them.

I have a very easy to use library that does the trick without screwing up visibility and without allowing you to see into nearby buildings. It only takes a single line of code to add a roof to an area, then you paint the roofed area on the map just like any other area. Full documentation here: http://shadowdarke.byond.com/library/UsingRoofLib.html

now, to the thread starter, I think that it'd be the best if you got it so when they walk in, everything outside gets a little darker (but able to see what's going on)and the roof is taken away.

You couldn't do that with an invisibility based system, but the RoofLibDemo already includes it. ;) http://developer.byond.com/hub/Shadowdarke/RoofLibDemo (Make sure to activate big icon mode if your display is small.)
i like having roofs. the area stuff to me is a bit weird... but it's nicer. try and make it look like a house too, not that silly mj looking tile stuff. put some effort into it.