ID:153393
 
I've come to the part in my latest project where I need to add a language filter.
Now lately I've been doing the admin thing on Duel Monsters Online and I'm finding myself telling the kids off for swearing constantly (kids love to swear =P ).
The common response to "Stop swearing or you'll get a five minute mute" is "but it gets filtered out anyway", since DMO replaces swear words with *s. It leads to a lot of really stupid arguements which I'd much rather avoid.

This brings me to my question, do you guys think it's best to:
  • A) Stop a message from being sent if it contains a swear word.
  • B) Edit the message to replace swear words with a string of *s.
  • C) Get rid of the filter and just yell at the offending parties (very unpractical since I don't like giving people any sort of power).
  • D) Something I've missed completely.
DarkView wrote:
This brings me to my question, do you guys think it's best to:
  • A) Stop a message from being sent if it contains a swear word.
  • B) Edit the message to replace swear words with a string of *s.
  • C) Get rid of the filter and just yell at the offending parties (very unpractical since I don't like giving people any sort of power).
  • D) Something I've missed completely.

  • I'd vote for A, C, and D. D being in combination with A, that if no one with administrative abilities is on/nonAFK, or possibly even if they are, they get a certain amount of warnings before they're automatically muted/kicked/tormented/whatever.
I find that everyone has a different defination of swearing.
Myself I find like crap, ass and a few others are not curse words.

On games I GM or host, or make, I dont censor people out, but when someone gets too extream then I punish them.
Well, I've seen online games that replace curse words with other words.

For example, if you say "[stink]" the server changes "[stink]" into "poopey," therefore embarrassing the one attempting to sound cool.

Another thing I've found that's amusing is curses that trigger a server response. For instance, when a user said the dreaded EFFWORD, it came out Username2: After all these years in school, I can still only use four letter words!

So, in theory, using a model like this could render a potentially damaging hatred filled message harmless and humorous. People tend to be far less offended if a message contains, "Piece of stinky poopey! Why the dukey did the stinky guy get GM powers?!"

~Kujila

[EDIT] Please note that "[stink]" refers to a four letter word for human excrement. I had posted the real word originally, but it was edited by the BYOND Forum Staff, for obvious and good reasons. Just wanted to clarify that for everyone. ;)
[/EDIT]
In response to Kujila
Kujila wrote:
Well, I've seen online games that replace curse words with other words.

For example, if you say "[stink]" the server changes "[stink]" into "poopey," therefore embarrassing the one attempting to sound cool.

Another thing I've found that's amusing is curses that trigger a server response. For instance, when a user said the dreaded EFFWORD, it came out Username2: After all these years in school, I can still only use four letter words!

So, in theory, using a model like this could render a potentially damaging hatred filled message harmless and humorous. People tend to be far less offended if a message contains, "Piece of stinky poopey! Why the dukey did the stinky guy get GM powers?!"

~Kujila

Lmfao, I reather like that idea, I especially like the word dukey!
I like to have messages that include any kind of vulgarity sent back to the sender, but not to anyone else. So unless someone tells them, they're not aware of whether or not their message got through. But people who try to bypass such things (like inserting asterisks between letters) earn mutes or boots.
In response to Foomer
Dont just stop it... otherwise practically no1 will be able to talk... just punish if it goes to far...


Steve
In response to BlindReaper1989
BlindReaper1989 wrote:
Dont just stop it... otherwise practically no1 will be able to talk...

GOOD. If all they have to say is garbage, I don't want them talking.
In response to Foomer
i would say just not have the message sent if it has foul language.
In response to XzDoG
Its not sent, it only sends it back to them so they don't realize that it wasn't sent. Its just like saying something and nobody pays any attention.
Does swearing on BYOND have to be censored or is it a GM's decision. If it's the GM's decision you could just create a separate channel for when people want to swaer and have it so people who don't want to see it can turn the channel off.
In response to Phanes04
Ya, sort of like Chatters. Let it be user preference.
In response to Phanes04
What the players of your game do isn't your fault, so you don't have to censor their swearing. It's a good idea to do so, though, as long as you don't do it so harshly that it gets in the way. (Example: If any text that you type with the word "hell" in it doesn't get displayed, this can interfere with normal, non-swearing conversation. Censor it to "heck" if you want, but too many artificial controls gets annoying even if you're not swearing all that badly.)

You shouldn't make your game swear at people deliberately though, at least not without a "foul language" warning in the hub entry and/or when people log in.
DarkView wrote:
I've come to the part in my latest project where I need to add a language filter.
Now lately I've been doing the admin thing on Duel Monsters Online and I'm finding myself telling the kids off for swearing constantly (kids love to swear =P ).
The common response to "Stop swearing or you'll get a five minute mute" is "but it gets filtered out anyway", since DMO replaces swear words with *s. It leads to a lot of really stupid arguements which I'd much rather avoid.

This brings me to my question, do you guys think it's best to:
  • A) Stop a message from being sent if it contains a swear word.
  • B) Edit the message to replace swear words with a string of *s.
  • C) Get rid of the filter and just yell at the offending parties (very unpractical since I don't like giving people any sort of power).
  • D) Something I've missed completely.

    Atomatic sensers ar BAD. I say just tel them to stop.
Well, I've been around MUDding long enough - even working as head builder - and I figure that the use of a channel specifically for swearing is rather useful. If someone doesn't like it, they simply turn the channel off and don't have to listen to it. Another method is to leave it up to the immorts, or have a specific enforcer team handle such things - although, from what I've heard, BYOND is filled with too many childish people for an administrative staff to work correctly.

Ah well.

Slip
In response to Slipknight
Slipknight wrote:
although, from what I've heard, BYOND is filled with too many childish people for an administrative staff to work correctly.

No, its just that an administrative staff is usually made up of too many childish people. :P
In response to Slipknight
Slipknight wrote:
If someone doesn't like it, they simply turn the channel off and don't have to listen to it.


It's not that people don't want to hear it, it's that it creates a really negative environment and I don't want it in my game.
The thing about an "Adult Channel" is it becomes the only channel you can use, because only the "losers" hang out in the "kiddy channel".
Also an "Adult Channel" quickly turns into a no rules channel. Like you mentioned many BYONDers are rather childish, so when they see a "swearing is allowed" sign they assume that all the other rules in the code of conduct are out as well.
I don't like censors because they can be easily bypassed and have a habbit of censoring things that shouldn't be, like when a censored word is really just a fragment of another non offensive word.

In fact, simply having a censor present seems to give certain people the idea that they are being personally challenged to get around it and cause trouble.

The best thing to do IMO is to simply give players an ignore feature. Also, if someone is being extremely vulgar and offensive while you are around, mute them. Don't let the player know he has been muted though, let him think everyone can still hear him. :P
In response to Sarkhan
I think a good filter is fine. But one that replaces the word with a less offensive equivalent. This will make people want to curse less. Also, have a large amount of the bypass words that people use most commonly, and things like " so methin g "(something being a curse word) be included in the list. This would take some time, but if done right, it could be good. Also things like leet speak checks to see if someone is trying to curse in leet speak.
In response to Scoobert
That's a lot of text processing and no matter how sophisticated it is, it can be bypassed by purposeful mispelling. I'd rather turn the server's power to game play than to babysitting.

If your program is targetted to a young audience, a basic filter might be a good idea. Other than that, a good ignore system is all you need.
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