ID:153363
 
I posted this in code rpoblems but im not exactly sure fi this would be a code problem due to the fact I havent tried either idea out.... Heres the post from code problems.


I'm currently in the works of a full menu based system for my game. As of right now, I have it set up as a click-based menu. I'm stuck on one thing however, having the player's contents show up on the Hud, based on how they are arranged in their contents and not on a predefined screen_loc. I was thinking of making a max number of items and having each item with a slot number that displays it on the hud according to slot number. However, that doesn't seem to be an efficiant way of doing this and I was wondering if anyone had some ideas, or could offer some help! ..Thank you for your time.

Idea #2(I thought of this right before I posted)
On the menu have sections of it set as a position for an item. When the player clicks items it displays them on the menu by running a check through the items and placing them in slots which arent already taken. Not sure if this would be a good way of doing this either, any ideas?
BUMP, come on no one has ANY ideas or thoughts on how to do this?
In response to LilTrunks
Lil, IM me. My new sn is JurrBalla69. I'll help ya out.