I posted this in code rpoblems but im not exactly sure fi this would be a code problem due to the fact I havent tried either idea out.... Heres the post from code problems.
I'm currently in the works of a full menu based system for my game. As of right now, I have it set up as a click-based menu. I'm stuck on one thing however, having the player's contents show up on the Hud, based on how they are arranged in their contents and not on a predefined screen_loc. I was thinking of making a max number of items and having each item with a slot number that displays it on the hud according to slot number. However, that doesn't seem to be an efficiant way of doing this and I was wondering if anyone had some ideas, or could offer some help! ..Thank you for your time.
Idea #2(I thought of this right before I posted)
On the menu have sections of it set as a position for an item. When the player clicks items it displays them on the menu by running a check through the items and placing them in slots which arent already taken. Not sure if this would be a good way of doing this either, any ideas?
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