Hello all! Some of you may know that I am currently in the process of creating a Pirate game. So far all of the non-combat stuff is pretty much finished, but I have come to a design problem.
Whilst sailing about in their ship, a player can attack another ship, or be attacked. I want/need to have stat meters for PortAmmo, PortReload, StarboardAmmo and Reload, same for Bow, and Stern, AND a stat meter for Hull Damage. I first thought of putting the Port Meters just to Port of the ship, same for the others, and put Hull under the Stern. But then it looks a bit cluttered, unelss I make the stats really small, but if I make them really small it will be hard to see them as the client view is 10, and my default is set to small icon size.
I thought about making a whole HUD, and putting it on that, but then that defeats the point of making it view 10 for extra view.
Any ideas?
~Ease~
ID:153325
May 29 2004, 10:50 am
|
|
May 29 2004, 11:30 am
|
|
Make a frame arround the screen and stick the stat meters there.
|
In response to XzDoG
|
|
That's what I meant by making a HUD. I could do this, but then I would loose some of the screen, and whilst sailing I want to maximise the area that the player can see.
~Ease~ |
In response to Ease
|
|
Then add the hud off of the screen so I doesn't take away from the view. so if the view is 7, the screen is 15x15. so place them at 1,16 or 16,1 so they branch off.
|
In response to Ease
|
|
Ease wrote:
That's what I meant by making a HUD. I could do this, but then I would loose some of the screen, and whilst sailing I want to maximise the area that the player can see. You could always make the HUD tiles have enough transparent pixels to see what's behind them. |