ID:153325
 
Hello all! Some of you may know that I am currently in the process of creating a Pirate game. So far all of the non-combat stuff is pretty much finished, but I have come to a design problem.

Whilst sailing about in their ship, a player can attack another ship, or be attacked. I want/need to have stat meters for PortAmmo, PortReload, StarboardAmmo and Reload, same for Bow, and Stern, AND a stat meter for Hull Damage. I first thought of putting the Port Meters just to Port of the ship, same for the others, and put Hull under the Stern. But then it looks a bit cluttered, unelss I make the stats really small, but if I make them really small it will be hard to see them as the client view is 10, and my default is set to small icon size.

I thought about making a whole HUD, and putting it on that, but then that defeats the point of making it view 10 for extra view.

Any ideas?

~Ease~
Make a frame arround the screen and stick the stat meters there.
In response to XzDoG
That's what I meant by making a HUD. I could do this, but then I would loose some of the screen, and whilst sailing I want to maximise the area that the player can see.

~Ease~
In response to Ease
Then add the hud off of the screen so I doesn't take away from the view. so if the view is 7, the screen is 15x15. so place them at 1,16 or 16,1 so they branch off.
In response to Ease
Ease wrote:
That's what I meant by making a HUD. I could do this, but then I would loose some of the screen, and whilst sailing I want to maximise the area that the player can see.

~Ease~

You could always make the HUD tiles have enough transparent pixels to see what's behind them.