In response to Shades
How am I expected to get better?

I
In response to Konamix
Konamix wrote:
How am I expected to get better?

I

Not by putting out demos, demos and libraries are usually put out by people who know what they are doing already. You seem to be grasping the idea of Byond alright, but no where near demo quality.

I think I have one out, Shades EZ Admin, and if I had any complaints about it, Id would of remoeved it right away until I made it better.

(Actully I dont even know if thats up anymore, I may have deleted it cause no one was using it, except like 12)
In response to Shades
I used it...until i used s_admin for my game...
In response to Konamix
You're actually on the right path. Making demos and libraries will help you gain experience, but just because you have a demo or library doesn't mean you should release it.
I've got a projects folder full of libraries and demos I've made, but none of them will ever see the hub because they aren't up to teaching standards.
For example, last night I used A* to create a pathfinding demo. It works. I now understand it, but it's very sloppy. I could rewrite it to be much better now I've done it once, but I still don't have much experience with A* pathfinding so I could be making horrible mistakes without knowing.
Now if I really wanted to release it, I'd probably get hold of Lummox JR and get him to read over it (when he gets some spare time and doesn't mind) and give it the thumbs up/down since he knows a lot about the subject.



Also, don't limit yourself to libraries and demos. You've also got to learn how to use several systems together to make a game. It's a lot harder then you'd think.
In response to DarkView
Ya, right now im working on an RTS and PoP. yes 2 games at once. Its beacuase my co worker with PoP isnt on but like 1 every week. So my RTS is keeping me busy.
In response to N1ghtW1ng
LOL.
In response to Konamix
Konamix wrote:
LOL.

That was not needed in the bit, you could of eaily used the edit button.
In response to DarkView
For example, last night I used A* to create a pathfinding demo. It works. I now understand it, but it's very sloppy. I could rewrite it to be much better now I've done it once, but I still don't have much experience with A* pathfinding so I could be making horrible mistakes without knowing.

Heh well there really isn't much to getting the basic A* algorithm working since it's actually pretty simple. The fun part is optimizing it since basic lists aren't the best way to store nodes.

Now if I really wanted to release it, I'd probably get hold of Lummox JR and get him to read over it (when he gets some spare time and doesn't mind) and give it the thumbs up/down since he knows a lot about the subject.

I showed him my priority queue and he just rewrote it for me :P.

Also, don't limit yourself to libraries and demos. You've also got to learn how to use several systems together to make a game. It's a lot harder then you'd think.

Yes and the more systems you put together make for a more challanging debugging process since data can go through many areas before you get any output leaving you to trail through several systems trying to isolate it.
In response to Theodis
whats A*
In response to Shades
um..if I do, how will people know i wrote it. where do you expect me to put it? if its above it it looks like i said LOL for no reason
In response to Konamix
whats A*

A* is a pathfinding algorithm that is effecient and mathematically proven to give the shortest path(given you set it up right of course).
In response to Konamix
You can reply to several people in one post, I do it all the time. Normally it doesn't matter too much, but generally, if all you have to say is one or two words, it's better to combine it with another post. People get picky about that on these forums. =)
In response to Theodis
Theodis wrote:
Heh well there really isn't much to getting the basic A* algorithm working since it's actually pretty simple.

Yeah. I was really worried about it while learning the theory behind it, but after actually using it I think it's probably one of the easiest things I've learnt so far.
I wrote my second one from memory alone and it worked fine (appart from the fact I indented half of it wrong =P ).
In response to Crispy
lol...for some reason foomer reminds me of a farmer with a pitchfork. and you a potato chip...Jp...he is just crazy...anyway XD
In response to Konamix
Konamix wrote:
lol...for some reason foomer reminds me of a farmer with a pitchfork.

Surrounded by monkeys. You just don't know me well enough to picture that yet.
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