I am currently making a naruto game. I don't know whic type of battle system to make. Which one of these should i make:
-Turn-Based: Like Final Fantasy where you take turns attacking.
-Area Fighting: When you bump into an enemy or walk into his/her path you go to an area and fight there. No taking turns or anything.
-Macro Fighting: Just fight from where you are and have a smart AI(enemy) that has battle tactics and so on. Like in zelda.
Come up with some ideas!
I like morte's idea of macro fighting, but since you guys will be playing, you have to like it. Which will you choose?
ID:153278
Jul 20 2004, 1:36 pm
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Jul 20 2004, 1:52 pm
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I've never heard of Naruto myself, but if it is a game I would imagine it has its own style of battle system, why don't you use it?
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In response to Jotdaniel
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Jotdaniel wrote:
I've never heard of Naruto myself, but if it is a game I would imagine it has its own style of battle system, why don't you use it? because it cant be *done* properly in byond. |
In response to XzDoG
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Care to explain how it would be *done* properly?
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In response to Jotdaniel
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ID:228290
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In response to XzDoG
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Well if you can't do it right, don't do it at all, just as Darkview suggested.
Making a fangame but excluding such a large part just will not do. |
In response to Jotdaniel
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Jotdaniel wrote:
Well if you can't do it right, don't do it at all, just as Darkview suggested. Actually I suggested if you can't do it right take what you've got and use it to make something similar. A Ninja game with a Ocarina of Time meets Tekken battle system would be freakin' cool. Now if you'll excuse me, my shower needs me. DarkView backflips away into the night. |
In response to DarkView
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Well, I didn't exactly mean don't do anything at all, just don't continue with the fangame theme. I suppose I wasn't all that clear on that point.
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