ID:153275
 
I'm working on the side, a G-Mud for Byond. Which means it uses Ascii text mode text to display graphics. You will be running around as a @ or & Im not sure which yet.

Anyways, I have a question. Using verbs and pop up panels would take away from the Mu* feeling of the game, so I was wondering if its possible to make Mu*s type input like:

A Log in Screen (I got MOTD for a icon based game alreayd..) Where it looks like this:

Type your name or new: |

Then like

What is your name?: |
Shades, are you sure you want that name?Yes/No: |

Junk like that, all shown in the message display window.
I got down commands already, I just thought I could use hidden verbs. =/

Any help or suggestions? I tried a few things like Ebony Shaodws MB stuff, but alot of it when I tried to run it to see how it ran in a demo gave me a bunch of compile errors. =(

Thanks for the help guys..
You can use client/Command(). It's not documented, but as I recall it works something like this:

<code>client/Command(commandstring) src << "You typed: [commandstring]"</code>

Command() doesn't get typed commands that get parsed as verbs, though.
Instead of verbs, I'd suggest using a command parser. AbyssDragon has a good one you can look at.