![]() Aug 6 2004, 2:52 pm
In response to Foomer
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Sorry. But it was veering off-topic already. =)
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If the story refers merely to main characters and the player is merely a sub character, I don't see the point. On the other hand, if the story is to be fulfilled by one appointed hero or whatever, and that person might be yourself, well then, that's pretty cool. No mmorpg worth its salt doesn't have a history. When creating a world there always needs to be a point. Even if the world is brand spankin' new after the first day of its creation, people still like to know who made it.
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Roleplaying doesn't work online. If you want it done right table-top is the only way to go. That tingling sensation on your shoulder is the twenty or so IRC simmers I roleplay with, tapping you in order to tell you you're wrong. ;-) I'd agree with you, and openly admit that you're right, but that's only the case if you have absolutely no elements of control in your community. If you enforce roleplaying, or if you restrict the community by having a small entrance process (letting you filter out the riff-raff), you can have a very enjoyable and realistic roleplaying experience. Having a good client architecture and a noticeable solid distinction between in-character and out-of-character is also critical. (I have a big rant about idiots who flatly refuse to roleplay in roleplay-enforced environments, then complain about administrators being Nazis when they get kicked out. Worse still are the "me-toos" who try to enforce roleplaying in the stead of the administrators.) |