Here is my outline at the momment
Where/When is the role playing game based?
My rpg is based on the old world of the middle ages
Game play
Game play will have dungeons,cities,mining and such but the game isn't 'working' based like some rpgs *COUGH* Seika ;) even a rook world where you are under level 12.
After rook world you venture into the real world where you can learn magic etc.
Magic
Magic consists of all the elements fire,water,rain,earth but there is also another type of non elemental type of magic where you can create portals and such to travel to towns you *Have* already visited
Travel
Traveling isn't difficult, you can walk trails etc or even barter with some pirates for a boat you may even want to catch a donkey in the wild so that you may ride from town to town because walking is sort of primitive and slow.
Combat
Combat can be weapon based or magic based outside of rook world but when your in rook world your left with your fists and no weapons at all so don't get discouraged when you don't level up every 2 minutes also Monster combat/PVP combat is turn based
Death
Death is alittle different then the average byond rpgs when you die you loose most of your stuff equipped or not and they are left in a corpse for others to find your goodies if you don't return to your corpse first.
Level System
the level system will be something like diablos level up system where you level up then get points that can be used to upgrade certain statistics with a mob
Classes
Sadly you wont choose your class until after rook world which you can choose to be a Wizard,Theif or knight each class has its own advantages and skills it can learn I.E. if your a knight you can not learn elemental magic or any other types same with the theif.
Quests
for rook world i plan on having 1 quest and after rookworld when you venture into the real village I'm going to have 50+ Quests.
Any suggestions or something i should change? If so feel free to post.
--Goz
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ID:153260
Aug 14 2004, 5:55 pm
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Aug 14 2004, 6:45 pm
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Well, a lot of BYOND MMORPG lacks a storyline...It would be great to have a task in the game..Rather than fighting/leveling/dieing. And with a storyline in tact, you can base the quests upon that...I would enjoy a MMORPG like that. And then you can have sub quests, from just people, for like deliveries, and well you know..
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In response to XxXSonGokouXxX
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Alot of that isn't new or orginal.
Muds and alot of Byond games already have your version of "Rook World" its Newbie Areas where they are safe to learn the ins and outs of the game. The same with players loosing all their equipment and dropping it on the groud when they die. I have seen it in 1 or 2 Byond games, not to mention it is a normal thing for muds. The level up system is the same way, some muds have it, more then enough PC games have it, a few Byond games have it, including Majins and Mystics Remastered. As for finding new ways to travel, IE, Boats or Donkeys that has been seen in alot of Byond Games, Muds, Councle Games and PC games. I mean, hell, your game could be fun, don't get me wrong, but those are ALL ideas that have been and are still being used. |
http://www.glitchless.com
That ("Dawn"), modified, would be in my opinion the perfect RPG, making very fun multiplayer and single player action, as well as making it so the game doesn't get old unless you have been on top for a long long time (Which when is being all powerful that bad when you perma-die?) Me and my Kingdom Development team were going to be up for this challenge, but it was short-lived since it is hard to have multiple people in a BYOND team, and I (The director, main programmer and graphics maker) ended up not having a computer for like 5 months straight. By the time I came back we were waaay broken up already. |
In response to Kunark
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In response to Artekia
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Well what im basically planning to do is making a MMORPG that everyone enjoys i dont want something like Mystic journey or Seika which is just like any other RPG(I.E. Hack and slash and clicking verbs all day then adding a leveling system). The idea's dont really have to be original but actually attract people to the game and make them really want to play. I'm planning on taking an actual year (maybe two) to produce this game to add in every idea from people that they give me with idea's of my own, so what im basically asking is what would you the player like to see in an RPG.
--Goz |
In response to Artekia
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That is utter bull-crap. Those people don't know what they are talking about. First off, these people made a VERY popular game called Race War Kingdoms. It would make NO SENSE AT ALL for it to be a hoax.
Dawn was just a game that failed, likely because the staff wasn't good enough or too much of the staff left. There are MANY games that have failed just like dawn. An "MMORPG" hoax wouldn't even be funny... So what is the point? Don't listen to them. They are morons. Sure it is possible, but they have NO PLAUSABLE PROOF whatsoever. Their big proof was that they have an automated sign-up for beta-testing and that the screen-shots weren't great. After what I've seen them do with RWK, I can say it is VERY UNLIKELY that it was a "hoax". However, I do believe it failed. Something tells me these are the same kind of people who thought the lunar landing was a hoax, even when nasa released hard-core proof against it. |
In response to Goz
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Well the core gameplay of any computer or console RPG is the combat so having it hack and slash isn't a bad thing. The point is to make it interesting and fun by providing many different tactical options and ways to develop your character. If it's a hack and slash game in which all you do is exchange blows until one side is dead then it's definitely going to be boring.
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In response to Kunark
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I found RWK fun for a little bit, but it got boring quickly(might of just been me). Plus they want outrageous prices for their extra game sutff.
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In response to Artekia
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I found RWK fun for about a month, but then I found BYOND :P
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In response to Kunark
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Yeah I agree, a Perma Death MMORPG would be very fun, and I have been playing with that idea. But the thing is, I have players on Majins and Mystics Remastered who flip out over having to restart a player file over a bug that cant be fix, how many players would play a game where you could posisbly loose weeks or months of time cause its perma death.
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In response to Theodis
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If you think that, you must have a very limited game collection. Look at the Harvest Moon series. The only combat that I know of is in Harvest Moon: Back to Nature where there is a chicken sumo mini-game. Even without combat, the game is highly succesful.
The take Dark Cloud on the PS2. Dark Cloud has combat, but there is not only combat but also strategy and planning out the villages you rescue so they are perfect for the people living in them. Both of those games are console RPGs, and in my opinion, very good ones. |
Sounds like a horribly overused concept for a MMORPG. Why not add something different, such as spell crafting between all of the elementals ... fire, water, earth, storm, and wind. Mix 3 of these "rune elementals", and what you get is a spell! Fire, fire, fire would create some sort of "Fireball" spell, where was fire, fire, wind would create something such as "Fire Vortex". It's that simple.
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In response to Hazman
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(Note: For the sake of this argument I'm going by the generally accepted notion of what an RPG is not my own :P)
If you think that, you must have a very limited game collection. Look at the Harvest Moon series. No it's not my fault it's because everyone thinks just about everything is an RPG :P. The Harvest Moon games are much more of a simulation than anything else. The only combat that I know of is in Harvest Moon: Back to Nature where there is a chicken sumo mini-game. Even without combat, the game is highly succesful. Yeah because they fleshed out a semi-interesting gameplay model(that they seem to have decided to completely trash in their latest game on the Game Cube :P). The take Dark Cloud on the PS2. Dark Cloud has combat, but there is not only combat but also strategy and planning out the villages you rescue so they are perfect for the people living in them. Yeah but is this really what is generally considered roleplaying :P? Sounds more like a city simulation. Both of those games are console RPGs, and in my opinion, very good ones. Well I never played the playstation Harvest Moon but the one for SNES and N64 were pretty cool though not set at a reasonable length to finish :P. I'd generally get everything done and still have 2 years left to cycle through. I'm probably not thinking of the right game but I think it was Dark Cloud 2 that my room mate was playing that it took almost an hour before he actually started playing! It's really awful when the intro for a game lasts longer than most TV series episodes :P. |
In response to Shades
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It wouldn't take weeks and months of time to get up there. That is why I said a "Modified" version. Someone who stays alive for a month would be virtually unstoppable and likely to stay that way for a long time.
Unlike "M&M" however, you go into the game knowing that perma-death is part of the game. It's nothing like losing a savefile. |
In response to Kunark
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It wouldn't take weeks and months of time to get up there. That is why I said a "Modified" version. Someone who stays alive for a month would be virtually unstoppable and likely to stay that way for a long time. Odds are if a player plays that long this issue won't change unless you just randomly kill people and you don't let people get good at the game. With permadeath things will only be worse since now this top player will be able to harass people in a much worse way. |
In response to Theodis
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Theodis wrote:
It wouldn't take weeks and months of time to get up there. That is why I said a "Modified" version. Someone who stays alive for a month would be virtually unstoppable and likely to stay that way for a long time. So you set rules for it, there is such a thing as spam killing. |
In response to Shades
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Off Topic: What class in RWK can cast magic, a dwarf?
On Topic: Corpse idea = Bad, unless you make it so you can ONLY PK if you have "PK" mode on, thus allowing the other players to get better. Other players must have PK mode on too, and they also glow red/have something over their head that flashes *PK*, but you CAN'T get out of PK Mode for 30 Minutes, so be careful! _> Just a suggestion. |
In response to Hell Ramen
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Tibia used corpses. It worked pretty good until half the players were 10 year olds swearing thier heads off and killing anyone in sight. Once it became unsafe to leave town I quit, lol. Plus, maybe instead of losing equipped items, you should lose your unequipped items. That way you can still fight your way back to your body.
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In response to Hell Ramen
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Hell Ramen wrote:
Off Topic: What class in RWK can cast magic, a dwarf? First off Ramen please note its turn based and for player combat you must accept the challenge however As for the idea where it flashes PK above the player if they kill to many people weaker then them and if you kill them you get a bonus of exp/gold or something, I think i will try something like that to prevent massive PK of un suspecting new players. Also as for the corpse idea when you loose all equipped items i will take into consideration that you should keep the items you have equipped to gain your items back somehow. |
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