ID:153245
 
People release new games with their own ideas, systems and graphics. You can hardly do much about other people stealing your ideas and systems but when it comes to graphics, its pretty obvious whether you've ripped them or not.

So what can be done to prevent people from stealing your material and using it in their own game?

Can you sue them for such a little thing? Or are there other ways of preventing people from stealing?

And if you do want to sue, is it allowed because you're not even using your own program, you're using BYOND.
Art is art weather you are using a peice of coal you picked up out of a coal mine that just happens to be placed on your land or you got some roseart colored pencils, either way, it is art and you are allowed the rights to it.
DeathAwaitsU wrote:
And if you do want to sue, is it allowed because you're not even using your own program, you're using BYOND.

BYOND is a tool. What you create with that tool is your work and you responsibility, just like if you paint a picture, it does not belong to the person who created the paintbrush, the canvas, or the paint.
Even large companies who build massive games with tens of thousands of players or more have people ripping off their graphics and using them for their own stuff. Unless someone is marketing a game that uses your graphics, my advice is to stop caring, because you can't do anything about it.

(Or if you're really despirate, just make a game using graphics that no one can use, like this.)
In response to Foomer
why did you never finish that into a real game?

It would have been really fun! I always loved old colonization games where you built on other planets like that game sort of resembles...
In response to Foomer
*steals Foomers graphics... just to spite him*
In response to Jon Snow
I think at the time I build it, pixel_x/y weren't supported yet. That demo used actual objects for everything that went beyond 32x32 pixels, so when you see an object that's 96x96 pixels, that's because 9 objects were used to create it. Consider that you need 9 objects for the terrain, 9 objects for the building, and you've got to make sure that there are enough objects left for each map tile to support it. That means that I can only have around 3600 tiles before it hits the object limit, and that means the game could only support a 60x60 map. Pretty sad.

But if I redid it again I could use overlays with pixel offsets to eliminate that problem. I just 1) Don't have any game concept to build around, and 2) haven't felt like working on it. :P
In response to Foomer
you have plenty of game concept right there!


It could just be a simcity type game except on mars...

kind of like "colonizing the moon" and you'd go through all the process's... I don't know I for one would love to play a game like that. Space stuff always interests me.
In response to Jon Snow
What if a game, is using a "payed suscription", when they're stealing graphics from a game? They're making you pay... That should still be illegal.
In response to Hell Ramen
actually that is. If you're making profit then it is illegal, someone correct me if i'm wrong.
In response to Jon Snow
Well, if so, could someone take me to the "Report" function?
In response to Jon Snow
It's illegal whether you are making a profit or not, assuming you don't have the owner's permission. That being said, you'll have an easier time in court if the defendant has been making money. If they aren't making money the best you could probably hope for is a cease-and-desist order (and if you have good lawyers, reimbursement for any costs you incurred in the process). If they've been making money, you'll probably be entitled to a portion of that money.

I still wouldn't recommend trying to sue anyone though for stealing your graphics. Way too much work, especially for a byond game.
In response to Hell Ramen
There should be a law court around, try there.
In response to Shadowdarke
/me pokes Shadowdarke

Isn't that what I said?
In response to Scoobert
Scoobert wrote:
Isn't that what I said?

So it is. Somehow I missed your post entirely.
In response to Shadowdarke
Thats ok, you said it better anyways.
In response to Scoobert
All you can do is take away the "Subscribe" command from the HUB, oi. Stealing sprites from a Japanese-Only program, and from a copyrighted game...
In response to Hell Ramen
In response to Hell Ramen
Hell Ramen wrote:
All you can do is take away the "Subscribe" command from the HUB, oi.

This'll probably work better once selling things requires a license.
In response to Jon Snow
More or less. The Federal Copyright laws provide for limited relief for violations, but for the most part monetary recovery is limited to those with registration. States may provide varying alternative routs such as actionable torts.

Once I get my bar results, I will be happy to discuss it in greater detail with any potential clients ;-)