I never mentioned a kind of puzzle, I just mentioned puzzles in general. And if you believed this, why not say so from the begining?
You were replying directly to a statement Spuzzum made about the minigame style puzzle, so obviously I would be led to believe you are talking about inserting minigames. It is the only logical conclusion that someone reading your original post could have made.
If it goes with the game, then that is fine... nessessary, actually. Puzzles that are litterally part of the game are not minigames, they are just another part of playing the role.
So, you're just agreeing with what I've been saying all along? I'm confused. What happened to:
It is about imagination and acting out a role, and that is why a puzzle ruins it - it gets in the way of that imagination and role acting.
Just what I've been saying, which has been crystal clear. Game issue puzzles fit, minigames do not.
Those two statements are mutually exclusive, contradictions. What do you mean, exactly? Are you now for puzzles in RPGs?
My stance is still the same as it ever was, as stated above.
I never mentioned minigames until you mentioned how serious HRH was. I wasn't talking about arcade-like minigames, but you seemed focused on that word. I said puzzles, and a puzzle can be anything from putting the pieces back together, to an ageless riddle. The puzzles themselves would be left up to the designer to build.
Again, your original post was directly targetting Spuzzum's statement that minigame style puzzles do not fit into a game like he is doing; so yes, you did mention minigames.
Puzzles are good when they are part of the game, as in the actual role playing. If the cieling in the room was coming down and a magic rubik's cube sat on a pillar in the center that needed to be finished to stop the cieling, and the DM handed you a real one and said "Get going, you have two minutes." that is one thing, part of roleplaying (and even that should be influenced slightly, such as putting a multiplier on the time it took you if your character had an extremely high or low intelligence); but telling the player to try and throw a heavy rock 15 feet to see if he gets an advanced thrown weapons skill is not right, even though it has something to do with what is going on. If you want to have minigames like throwing that rock, that's fine - if you think it's fun then it will add to the game; but in general it does not fit.
Ok, right, so you agree with me, but disagree with me and yourself in the same paragraph? My mind is twisted, ow.
I did not agree at all. If you cannot understand the difference between a puzzle which is directly game related and a puzzle which is indirectly game related then your mind is twisted, yes.
Burrowing in Hedgerow Hall was not a puzzle or minigame.
Not a minigame? It's basicly the friggin equivelent of the entire engine of 1/5 of the games on BYOND! Icon Chatters anyone?
It was part of the role playing, you want a shelter so you build one. Although I never built one in the game myself, I can imagine it would have been fun and added more to the game; so it added to the fun factor as well which made it all the better.
And by illogical or out of place, let's use the HRH example and burrows. Squirrels don't live in burrows, that's illogical and out of place. Animals harboring and catering to others in thier burrows despite species is also illogical, but we all did it becuase the whole burrowing thing was fun and entertaining, and that's really all that matters.
Normal squirrels don't live in burrows, no. But squirrels entertaining guests in burrows with furniture, cooked food and the like fits into the HrH world just fine. It is not illogical in the context of the created universe of the game.
But to say a puzzle isn't allowed in an RPG, or any game, for that matter, is just not right.
Sidetracking minigame style puzzles are allowed in the RPG genre, but they don't fit well into most real role playing games.
I never said they tried to be better at rolling dice, some people just are. Alot has to do with timing and feeling of the moment. It's the zone alot of atheletes speak of. The place where you can do no wrong. It's some freaky zen mindset, for sure, but some people can work it, often times without even being aware of it. We call it luck. I never considered being lucky cheating.
'Tis BS. I don't believe in luck, so I won't touch this topic.
This whole thing right here is why I wanted to wrap up the discussion. You're going into moderation issues and the OOC channel, which is completly irrelevant. And again, I never mention these minigames you refer to. Puzzles, dern it all to heck and so forth....
My point was not in the moderation issues. I was trying to put forth the ideal of a serious role playing game and how a player's ability should not interfere with a character's ability, which is exactly what minigames do. And yes you did mention minigames, as I said before. However, if your later statements were not following suit, then yes there has been a misunderstanding and we have wasted our time debating against imaginary points for much of this.
How did we go from talking about puzzles as a method of player involvment, to this? O.o You're just saying what everyone already knows about gameplay balancing. That wasn't even the topic of discussion.
It grew directly out of the whole player/character crossover thing. 'Twas going slightly off topic.
I don't know. From what you said here, it sounds to me like you like pretty much what I like.
From your recent revelation that you had switched your train of thought away from minigames I could almost agree.
I assumed Spuzzum wanted ideas, whatever they may be. He mentioned puzzles and how he thought it might not be so kosher, I thought otherwise and said so. You thought they shouldn't even be part of the equation, and said so yourself. Fine, becuase you later turned around and not only added to my argument, but basicly contradicted just about everything you originaly stated.
Spuzzum was talking specifically about a minigame style puzzle, not a direct role playing puzzle. The entire time I have only been saying that those types of puzzles are usually not a good idea for a serious role playing game. If you agree there, then I may have added to your argument - I'm still not completely sure where you stand on that, not that it matters. If not, then I wasn't. And no, I did not contradict anything I said at any point.
I think I'm done with this thread, or was a post ago, anyways. I don't feel we can make any more constructive posts without it getting somewhat messy. ;)
Now that we have hashed out the misunderstanding, I agree.
Instead of one method of learning, two methods of learning:
Studying: The boring method nobody wants to do. Reading a book, or watching someone else do something are two methods of studying. A book generally has a range.
If you read a book that's intended to teach people with 2-20 points in the skill, and you have 1 point, you'll learn slowly until you get to 2 points, in which case you got the concept, and are now learning rapidly. However, as you get closer to 20 points, it takes more and more time to learn it. Once you get there, the book only inspires you to think about your skill, causing you to learn at a VERY slow rate; slower then when you first learned.
The reason people will hate studying is because you don't do anything. You just read. That's why after you study a bit, you do the next method.
Experience: Once you're done studying, it's time to learn the good old fashioned way. Learning from doing something is slower then learning from a book, unless you're out of it's "range", in which case it's faster.
(Also, I didn't mention much about watching someone else, but that's about as slow as learning from a book that has the person's skill as the range. So if they have 50 skill points, then it'd be like learning from a 50-50 ranged book. Not very useful, though it does make you gain battle experience quicker (from watching your enemy).)
And finally, I know what good counter arguement can be used.
"Spuzzum said a way of learning interactively."
Here's my counter-counter arguement: Experience is that way. Reading a book isn't interactive at all.