In response to Hell Ramen
Hell Ramen wrote:
Khonlint is a winner.

Kholint.achievements += new/var/winner
In response to Vakir
Ok well I know your doing this for the good of BYOND but it will just be another Zeta thing people will abuse the code and call it there own and deny using any of your code even if it is blatently there. I don't think these "Super Libraries" should exsist.

~BS

(im glad i named them super libraries ^^)
In response to Spuzzum
Then why do people play zeta? see there are plenty of retardes on BYOND, like me!

~BS
In response to Kholint
Wow this post is great ^^ imma die laughing.

~BS
In response to Spuzzum
Spuzzum wrote:
the content of a game that was made exclusively from the Chronicles libraries would be so utterly non-existent that no one would bother to play it unless...

unless the players had GM
In response to Blue Scourge
The whole idea is that it wouldn't be recognisable as being Chronicles code, since there wouldn't be much code there to speak of.

"Oh, you must use a /mob/player in your game! You lazy bastard!"

=P
In response to Spuzzum
That's exactly what I'm going after. People just can't copy and paste for example the "Zeta" code and call it their own. They HAVE to do work to it, there wouldn't be anything to play really.
In response to Blue Scourge
Zeta is a near-complete game in itself. A library is not. Using a library does not complete a game for you. Take, for instance, Deadron's BaseCamp libraries. They all work together to provide basic suport for your game, but even if you used them all, you would not have agame, you'd have the base for a game, no icons, no real content, just some character handling, text suport, pathfinding, that sort of thing. You'd have to create the game yourself, the libraries just help to cover the basic aspects of the systems.

~X
I took a similar approach when programming my MUDbase libraries. You can use all the libraries together for a (almost) complete mudbase, or you can pick and choose the ones you want. I still need to add a room system and battle system to it yet, but it's a neat idea nonetheless.

I'd prefer to see more game-bases split up like that. It actually works against what everybody here is saying. It allows programmers to customize their "rips" without having to do a bunch of work sifting through the code. Certain parts of the base can simply be uninstalled.
In response to Xooxer
Expanding, on what Xooxer is saying, for example, right now, I'm making a Final Fantasy-like TextBox system. If I were to release it, which I'm not going to do, but hypothetically speaking, if I were to release it, tons of games would benefit from it, but if somebody were to try to make a game out of it, what would they end up with?

TextBoxstravaganza!! Create and delete your own text boxes!! Doubles as a chat room!!

That would suck.
In response to Kholint
Kholint wrote:
Hell Ramen wrote:
Khonlint is a winner.

> Kholint.achievements += new/var/winner
>


<font color=red>runtime error: Can't modify null.list</font color=red>
In response to Wizkidd0123
Hahaha, that's a good one. But his code won't work anyways, as new/var/whatever would produce an error, probably a warning about how this appears to be the old usage of new().

~X
I agree with you, but in order to prevent senseless ripping, there must be some basic standards. Here's what I've come up with:
  1. A Chronicle must be a library, not a demo. It may INCLUDE a demo as an example, but it must be a library.


Add to this list as you think up stuff.
In response to Spuzzum
Spuzzum wrote:
There's always going to be someone who's too lazy to make their own game, but in this case, the content of a game that was made exclusively from the Chronicles libraries would be so utterly non-existent that no one would bother to play it unless they were a retarded yak that just recently got out of an insane asylum.

You know. An asylum for animals.

Brilliant Idea for a game Spuzzum! It will be an asylum where animals try and escape. O.o its the truth behind the hedgegrow hall. Ill call it "Spuzzum"!

Story will go, Ever woundered what happened to all those animals that played in hedgegrow hall for to long? They were sent to an asylum!
In response to Green Lime
world<<"Stop compiling what I say, damn it!"
In response to Kholint
<font color = red>
world:duplicate definition
error:"Stop compiling what I say, damn it!":duplicate definition
error:<< :instruction not allowed here
</font>

In response to Hell Ramen
mob
verb
runme()
src<<"HAHAHAOMFG"
spawn()
src.lol()
proc
lol()
src<<"You suck Hell Ramen"
spawn()
lol()
Login()
src.lol()
..()


Compile this, loser.
In response to Kholint
kk, I compiled. It gave me "Kholint is a nub". :(

mob
verb
runme()
src<<"HAHAHAOMFG"
while(asdf)
src.lol()
proc
lol()
src<<"Kholint is a nub"
asdf--
while(asdf)
lol()
Login()
src.lol()
..()
var/asdf = 1
In response to Hell Ramen
world<<"I may be a nub but YOR MOR OF ONER!!11"
In response to Kholint
Konnie, please be nice. :(
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