"Project XT, Xombie Termination"
Alot of this I have already made, I would like more ideas and critism on them.Could also do with a good icon artist!.
An RPG Zombie Shooter...with a story to discover,missions to do and friends to help.
Story: After an unknown event in Mexico, Locals reported getting attacked by "sleeping-like gangs" of people, bites where common in these attacks.
Within a few days the scale of this was known. The victims began to become aggressive and pale looking, and then would
Try to eat the flesh of other people. The remaining saviours managed to get to USA where they alerted
The police who laughed them out station. The group carried on north. Only when the so called "Xombies"
Made there way into the US did any action get taken? Now it's to late, the infection spread across the
World faster than could of thought. The US army where sent in to deal with the xombies. Only
To be slaughtered by the masses of xombies. They retreated out of Mexico and told the world there
Answer. Any one alive that was found was helped out the country. Then they where fired,
Three nuclear missiles flew as great speed to Mexico. With no one around to see the effect the US just had to wait.
Mean while, In Europe, India, Japan, China and all over the world people where fighting the xombies.
The fight for man kind had begun many questions, little answers.
Guns:
Pistol
Can one hit kill when shooting the head.
15 Ammo to magazine.
Limited to
Shotguns
Effective at short range only.
7 Ammo to magazine.
Limited to 30 Rounds.
Assault Rifle
Effective all round.
30 Ammo to magazine.
Limited to five magazines.
Gameplay~
Trading System:
As there is no currancy in the game and objects are randomly placed as "hidden"* places.
Players must trade between them items to survive.It is up to the players to decide trading value.
*Game will look for things like bushes,books,desks,chairs ect. to hide items under.
Stats:
Strength:The more strength the less recoil on guns such as the assult rifle. Also if strong enough, Can break down doors and other things.
Aim: More you use a game better you become, simple.
Endurance:How long you can run at full speed (Good for getting away for the xombies!)
Speed:How fast you can run...of course.
Questions Question Question:
Due to a "Cut-Scene" system. Groups can see the story unfold before them in a way never seen before in
byond games (multi-player). Many questions will be asked, answers will have to be fought for!
Items:
Ammo found on dead bodies and hidden in places.
Guns found same as ammo.
Other items include:
Bangages- These can stop a wound spreading infection.
Toxins- Some have an unknown effect although some can reverse the xombie effects.
Grenades- Rare and valueable,These can blow apart zombies and good for clearing routes.
Secret items will be included.
Groups:
Groups are the only way to survive more than five minutes in this game. If you where to walk out alone,
even armed to the teeth you would last long. Most of the time you will be running from there, and without
people to clear the way you will get cut off and surrounded.
Death:
Still deciding on two(i,ii,ii) things
One-On death people respawn to the start, Losing all items, Although stats will be the same.
Two i-On death people respawn with half of there items and 75% stats.
Two ii-On death people respawn with full items,50% stats.
Two iii-On death people respawn with (If they have it), All special items(ones not mentioned), Guns and Ammo.
ID:153149
![]() Nov 30 2004, 7:42 am (Edited on Nov 30 2004, 1:17 pm)
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Uh, yeh it is called Zombies! and it was relly popular for awhile. You can download the source of it somewhere on the hub.
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Gughunter wrote:
Sounds neat! I especially like the trading idea. Ohh since you been thinking care to suggest any ideas? Story wise its nearly 100% and I have the cut scenes scripted ready to program in. Quiet a few people told me a Zombie RPG was a very good idea.So I will put many hours into this. One idea I have been thinking is being able to set up areas for your group. Then do stuff such as build up defenses (wooden blockades,pits ect.),Maybe I could have something like every know and again a random zombie build up and attack on the base. Group could also respawn to these areas. |
I don't think that is the same thing as he wants to do, and I hope to never see a rip of that again.
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Although Zombies was a fun game. Why did people have to download it, look for world.name, change it, compile then run it.
"OMGZoR THIS IS THE L33TEST ZOMBIE GAME BY ME!" Anyways. Come on guys! I need critism on my ideas and suggestions! |
Hell Ramen wrote:
Why not Yombies? How about you have to run from the Xombies until you get the powerup that turns them into delicious Yumbies! :) |
Jon88 wrote:
How about you have to run from the Xombies until you get the powerup that turns them into delicious Yumbies! :) You know, that is the BEST idea ever. :D |
Sounds like a game Ive been planning for some time. Even the cut-scene part I was planning too. It would be rpg yet not kinda strange. Kinda like yours.
Any who, I was woundering if I could offer a new way of design for your icons. This game would make a perfect start to show what I have done with my drawing project. |
This could be a movie! Or has...there been one like that..Anyway I like that idea :) But its a MUST to put the little player names above the dudes heads for teamwork :)
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Sounds fun! I'd just like to nitpick some of your design notes though... ;-)
There's a few more spelling/grammar errors that I could point out, but I won't unless you want me to. (I'm more than happy to spell check stuff for you if you're going to be putting in it the game; mostly because I'm pedantic about that kind of thing. =P) A few points though... Vowles wrote: The remaining saviours I think you mean "survivors" rather than "saviours". =) The police who laughed them out station. The group carried on north. Only when the so called "Xombies" Use an exclamation mark or full stop. It's not a question. =) Guns: Limited to what? Forgot to finish your sentence there I think. =) Gameplay~ Heh, cool. It's like an endless treasure hunt! With zombies! =P Will you have a way for players to securely trade items, or will you make them take the risk of being scammed? (Which would be quite realistic in a zombified post-apocalyptic world.) Both approaches have their merits I think. Stats: You mean gun, right? =) I like the use-a-skill-to-increase-it system a lot, but you have to be careful that you can't make a macro for it, stick down the key with something, leave it for an hour, come back and be 50 levels higher for no effort. In other words, try to avoid pbag territory. =P Questions Question Question: Sounds cool. How are you going to trigger these (programmed in or manually triggered by a GM or what)? And will the cutscenes be one-shot? Because it's very cool to involve the players so much, but you can run into problems if you don't have a large enough player base (which is hard to get on BYOND). Groups: Sweet. I love the idea of being constantly on the run, though it might be hard to get large groups of players to band together if everyone is always moving... What would be even cooler is if you randomly generated new maps and discarded old ones as people moved on, constantly running away from the slow but steady march of the zombies. Once an area had been overrun with zombies and the area was empty of players, you could declare it lost to the zombies, delete it, and create a new area up ahead. The main problem with this is that players who were logged out would effectively get wiped out in the zombie flood... perhaps people dying or logging in could be spawned a little distance away from the oncoming zombies, rather than at wherever they were when they died/logged out. This is probably nothing like you imagined the game, so just do what you want... I'm just throwing random ideas around. =) |
Hell Ramen wrote:
Jon88 wrote: Or in a twisted, horror-esque plot thickening, the Yumbies turn out to truly be clay-faced death machines... Gumbies... |
Ah thanks Crispy, Thats what I have been waiting for.
I made the post around 1am last night (or close to) so re-reading it then make me laugh! Anyways, As for cut-scenes there will be areas marked out when a player(s) enter a "cut-scene" area it closes the area to any one else, Plays the scene then add the scene to the players seenscene var. Meaning once you seen a cut scene once you cant see it again. (Unless you sneak in with some one who hasnt seen it). As for trading, Good point. The idea of a closed trading system would be safer but the risk of being scammed is to good to miss out. I think Ill leave it so items are just dropped and you must make sure its a friend your trading with. Heck,If there horde of zombies and trading is the only way to survive I sure you would follow the rules. Ability- Strength, Simpley by carring more items you gain a little strength (as well as a lower walking speed). You could say some one could just walk back and fourth but I think I may make something like "way-point" then when you enter give you strength.(All stats are hidden so there would be little chance of dicovering a way point also, Once a way-point is used you must use another to use it again.) Aim, Simple as well, Also since you need ammo to shoot, Sitting there wasting ammo will help no one. The other two stats Iam still thinking of a good way to improve these. You idea about the "area lost to zombies". In a way, Thats what it will be like. Zombies only spawn in these captured areas. Although it will be a set map I think. |
Vowles wrote:
Ah thanks Crispy, Thats what I have been waiting for. Rule of thumb: Never make long posts after midnight. =P Works for me. Anyways, As for cut-scenes there will be areas marked out when a player(s) enter a "cut-scene" area it closes the area to any one else, Plays the scene then add the scene to the players seenscene var. Meaning once you seen a cut scene once you cant see it again. (Unless you sneak in with some one who hasnt seen it). Ah, okay, so they'll be played once per person. Good thinkin'. As for trading, Good point. The idea of a closed trading system would be safer but the risk of being scammed is to good to miss out. I think Ill leave it so items are just dropped and you must make sure its a friend your trading with. Heck,If there horde of zombies and trading is the only way to survive I sure you would follow the rules. Actually, I'd be even more inclined to scam. =) You also have to remember that people online are idiots; whatever they're like in real life, they're idiots when they're nice and anonymous behind their screen name. Ability- All it takes is for someone to figure out two waypoints, though, and then they can macro it to their heart's content. Aim, Simple as well, Also since you need ammo to shoot, Sitting there wasting ammo will help no one. Good good. Just make ammo very, very scarce and people will HAVE to conserve it! Mwahahahahaha! =) The other two stats Iam still thinking of a good way to improve these. I think I'd just make it so that you can't improve both of them; rather, you have to keep a balance between them. So you can have good speed but low endurance (i.e. a sprinter), or low speed but good endurance (i.e. a long-distance runner), or somewhere in between. Either make it set at the beginning, or make it so that you can change the balance by practicing one; so if you're running constantly, your speed will decrease but your endurance will increase. But if you hardly ever run up against your endurance barrier, your endurance decreases, giving you a benefit in speed. |
Actually, I'd be even more inclined to scam. =) You also have to remember that people online are idiots; whatever they're like in real life, they're idiots when they're nice and anonymous behind their screen name. Well, Since Iam going for the all items lost and 15% stats reduced on death. If you dont trade you could end up dead. IE-Shotgun ammo for Assult Rifle Ammo when your both out of ammo for the gun you have. (Can only carry one gun and pistol if your not loaded up with items. Its very unlikey that some one wouldn't trade. Still, If you go around with a group of people you know well, then this should not be a problem. All it takes is for someone to figure out two waypoints, though, and then they can macro it to their heart's content. If some how they found out a way point. (Which is unlikey since stats are hidden and it will be hidden too). If they macroed it and left it they would probley run into a few zombies and die. (Maybe Ill record movements between to given way-points, if there the same for more than two times they get a horrid death and become a walking zombie which is saved to there key :) ). Good good. Just make ammo very, very scarce and people will HAVE to conserve it! Mwahahahahaha! =) Scarce is not the word hehe.Melee weapons such as saws,axes,knifes,swords ect will be more commonly found. Pistol ammo will be easier to find but firing a pistol will heardly increase your aim. Also aim is basicly getting a one hit(shot for guns,hit with melee weapons) kill on zombies to the head. I think I'd just make it so that you can't improve both of them; rather, you have to keep a balance between them. So you can have good speed but low endurance (i.e. a sprinter), or low speed but good endurance (i.e. a long-distance runner), or somewhere in between. Either make it set at the beginning, or make it so that you can change the balance by practicing one; so if you're running constantly, your speed will decrease but your endurance will increase. But if you hardly ever run up against your endurance barrier, your endurance decreases, giving you a benefit in speed. Oh I really do love this, I think Ill use the "so if you're running constantly, your speed will decrease but your endurance will increase. But if you hardly ever run up against your endurance barrier, your endurance decreases, giving you a benefit in speed.". Since there is a walk/running movement state.Ill just need to adjust it a bit. Guns: Limited to what? Forgot to finish your sentence there I think. =), Nope, Limited to , Nothing hehe. Yes I forgot to finish that, but it will be limited to about 15 magazines or so. (Only been able to get on the computer for a few minutes the past few days so my posts are rushed and probly make no sense at all.) |
Vowles wrote:
Its very unlikey that some one wouldn't trade. Still, If you go around with a group of people you know well, then this should not be a problem. I mean that people will be more inclined to scam... i.e., propose a trade, take the item you're being given, and scamper without giving anything back. =) This is what a secure trading system avoids; I'm just saying it's debatable whether you want to avoid it or not. If some how they found out a way point. (Which is unlikey since stats are hidden and it will be hidden too). If they macroed it and left it they would probley run into a few zombies and die. (Maybe Ill record movements between to given way-points, if there the same for more than two times they get a horrid death and become a walking zombie which is saved to there key :) ). Heh. You're right, it's unlikely, and if the zombies hordes are moving around a lot it would also be quite dangerous to just macro forever. The walking zombie thing is probably overkill though, you could catch an innocent out. =) Maybe just reduce the benefit they get if they keep using the same waypoints. Pistol ammo will be easier to find but firing a pistol will heardly increase your aim. Good thoughts. Oh I really do love this, I think Ill use the "so if you're running constantly, your speed will decrease but your endurance will increase. But if you hardly ever run up against your endurance barrier, your endurance decreases, giving you a benefit in speed.". Glad to hear it, I like it too. ;-) (Only been able to get on the computer for a few minutes the past few days so my posts are rushed and probly make no sense at all.) That's fine, don't sweat it. |
I mean that people will be more inclined to scam... i.e., propose a trade, take the item you're being given, and scamper without giving anything back. =) This is what a secure trading system avoids; I'm just saying it's debatable whether you want to avoid it or not. I agree, but like I said going around with friends would be a way to avoid this. (If you say your friends would scam you, what kind of friend is that =P) Maybe just reduce the benefit they get if they keep using the same waypoints. Maybe I will =), Thanks you been the most help I have had on these forums! If anyone thinks of anything else they wish to add/debate please go ahead! |
It's funny you posted this, because all day long I've been thinking that what BYOND needs is a good zombie game. (Or is there one already?)