Well,I'm currently going to start up a SPY type role playing game. Not like MLAAS(I've never played it,only seen the hub but im thinking its a strategy type game?). Anyways I was thinking when you create a spy you pick either side(There is only two) and fight each other off. This would be something like an actual ORPG(i.e. seika (yeah bad example)) and not a level-by-level(i.e. Proelium) thing if you know what i mean. I need suggestions on how i should create a spy type rpg and what should be implemented. Thanks in advance.
~>Jiskuha
I read thru alot of the posts here because I had started a game proposal for a similar type of game. I used to play Covert Action (you can get it at an Underdog game website, as well as Dos Box to pay it) which is a spy type game.
The missions involve a crime being set up and you have to foil it. There are encrypted messages to decipher, phone taps, car tracers, car tailing(not done too well), breaking in to safe houses, photographic documents, some shooting combat. The idea is to stop the crime by finding all the players involved and finding the equipment being used for the job. It was done pretty good for a game from the EGA erra.
I was trying to create a mutliplayer, multisided game like that. You would join an agency, and various agencies would have allies and enemies. You agency would spawn a job, and agents would sign up for roles in the plot. The agency that you are planing the job on would then, through message traffic monitoring, would know that a job is being done, and would have say some encrypted message traffic, that thier team can look at and try to stop the job.
If that doesn't give you a start, maybe I'll take the time to work that up myself.
I fail to see how that's BYOND's fault, unless you mean "due to the BYOND community". ;p
Seriously though, you can build any sort of game mechanics you can dream of using BYOND. The only major shortcoming of BYOND is the display, and I don't recall anything graphically intensive being discussed in this thread.