ID:153096
 
I'm having some issues with BYOND lcoking up when I attempt to load very large png files(the case in which it seems to lock up completely is 25600x256) and apparently it is related to the dimensions rather than file size since for testing purposes I reduced it from 24bit color to 4bit color and have it lock up. Though I'm guessing it's not completely locking up just taking a significantly larger amount of time. I'm guessing that when BYOND loads up a png file it does some conversion and I am wondering if I can do this conversion then cache and save the results so I can skip this step when I need to get the image in future cases.
Why not import the png into multiple dmi files and rebuild it with code?

~X