1
2
ID:153075
Feb 1 2005, 1:25 pm
|
|
Okay, I did not know where to post this, so I decided to post it here. I would just like to say that booting is a useless verb that administraters possess and it teaches no lesson to the victim. All they have to do is relog back into the game. But, obviously I have a reason to this post other then complaining about how useless the boot verb is. You could possibly make it so that when you boot an unworthy player, it erases their stats from when they last logged in (obviously this cannot be used for board games, ETC. but when do you find pests in those kind of games? Only a very rare few). Also, their savefiles would be whiped if they had saved the game (only the save files from when they last logged in).
|
Feb 1 2005, 1:26 pm
|
|
Booting is a fine verb. It does everything it needs to.
|
In response to Elation
|
|
Elaborate?
|
In response to GokuDBZ3128
|
|
It makes the troublesome player leave.
And it can be used repeatedly. How is that useless? |
In response to Elation
|
|
Elation wrote:
It makes the troublesome player leave. The problem is that oftentimes, the "troublesome player" does not leave, but returns immediately after. Although you say that boot's repeatable usability is a feature, to the admin, its required repeated use is an annoyance. |
In response to Wizkidd0123
|
|
Gah, I knew you'd reply with that. So much for my argument, eh?
I still think it's a useful verb. For good, honest players who accidently step over the line, a boot can do the trick. They'll learn their lesson, say sorry, and continue playing. Yay for boot! For players that continue to wreck things for others, then a ban can be implemented. Boot is useful as a warning, a precursor to capital punishment. |
In response to Elation
|
|
Elation wrote:
For good, honest players who accidently step over the line, a boot can do the trick. They'll learn their lesson, say sorry, and continue playing. If a player accidently steps over the line, then why punish him/her? For players that continue to wreck things for others, then a ban can be implemented. If a player is purposfully trying to ruin anothers' experience, then he is malicious and probably doesn't deserve the second chance. Boot is useful as a warning, a precursor to capital punishment. Agreed, but a "Warn" verb would work nicely, and probably even better, for that purpose. |
In response to Wizkidd0123
|
|
:/
I'm not going to try argue, because I know that sensible thinking leans towards the discarding of the obsolete boot verb. Still, control over a player can be useful, you never know what situation might pop up. |
In response to Elation
|
|
Nah, I agree a boot verb is a good verb to have. Whats going to scare a player more?
Moderator so-and-so warns you! or Connection died. ;) |
In response to Elation
|
|
Not tomention the fact that having torelog in all the time could get annoying.
of course: 1. warning 2. booting 3. erase of player stats 4. banning Personally, I think #3 is the most annoying, but obviously that can't come after #4 |
In response to SSJ2GohanDBGT
|
|
SSJ2GohanDBGT wrote:
Nah, I agree a boot verb is a good verb to have. Whats going to scare a player more? A warning is just that: a warning. If a player doesn't heed that warning, no matter how it's delivered, then he must be punished. You shouldn't have to worry about scaring the player because heeding the warning is his, and not your responsibility. If the player doesn't heed it, then it's time for diciplinary action. |
In response to Wizkidd0123
|
|
You are correct though, one way is honestly no better than the other in warning in the way that both get the point across(so long as the bootee knows they got booted). It is all just a matter of opinion.
|
In response to SSJ2GohanDBGT
|
|
so long as the bootee knows they got bootedEven though I agree with booting, those are the key words to why its not a good thing. |
In response to Jamesburrow
|
|
I said that in specifically because you can make sure they know. Simply make the text display in big red text so it says
YOU WERE BOOTED FOR WHATEVER. Connection died. I don't think they will miss that =) |
In response to SSJ2GohanDBGT
|
|
No, but $5 says some idiot would go into your game and say:
(on purpose): "OMFG THE RED TEXT IS TOO SMALL PLZ MAEK IT BIGGAR" and start to be more troublesome. :p |
In response to Hell Ramen
|
|
Heh, can't argue that.
|
It's a pretty sad verb in most games because there's no 'cool off' period where they can't log back in. If a boot verb makes the player wait 1-5 minutes then it's very useful (although a good ban verb should be automated so you can ban someone for five minutes and get the same effect).
However even it's simple 'del(player)' form it has it's uses. Mainly dealing with AFK players who just stop mid-game and walk away from the computer. It's good for breaking up large player problems because it's quick and easy. For instance if you have two groups of players in a flame war you simply boot everyone involved. |
In response to DarkView
|
|
DarkView wrote:
if you have two groups of players in a flame war you simply boot everyone involved. =/ In that case, I believe muting would be the better choice. |
Boot can be handy if someone ends up idling in a place that blocks other players, too. While you'd think players should know not to park their characters in areas that would do this, it still happens.
|
In response to DarkView
|
|
DarkView wrote:
It's a pretty sad verb in most games because there's no 'cool off' period where they can't log back in. If a boot verb makes the player wait 1-5 minutes then it's very useful (although a good ban verb should be automated so you can ban someone for five minutes and get the same effect). Right-on! I personally enjoy those types of boot commands. And, it's no harder to implement than an already simple "del(mob)" type thing. Just save world.realtime+time to an associative list to their key, ip, etc...and when they attempt to log back in, just check to see if world.realtime is equal to or greater than the time stamp recorded. |
1
2