Ok, so I've been fiddling with an RPG for a bit, and I am wondering what sort of stats I should use. Right now, I have the following first tier stats, which are constants:
Strength
Speed
Endurance
Dexterity
Agility
Intelligence
Wisdom
Charisma
Constitution
I use these to calculate second tier stats, like HP and stuff. There are a third teir of stats that are comprised of the first and second teir combinations, for things like Luck that would be variable depending upon other second teir stats.
What I'm asking is, what other first tier stats could I go with. I was considering Flexability, but that seems more like a second or third teir stat, but also should affect Agility, so maybe I should move AGL to third teir, and use FLX in it's place, but that's variable too, so maybe I should just stick with DEX for teir one, and use FLX and AGL as third teir stats. :P i r confuzzled.
~X
ID:153065
Feb 22 2005, 8:48 am
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In response to Scoobert
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Scoobert wrote:
The only firs tier stats that matter. Look at ultima online, they only had those three, and it worked very well for them. I want the others, though. Of course these three where directly releated to the three major fighting classes in the game(Warrior, Bowman, and Mage.) I have 8 races, (well actually, 11 because one race is really 4 seperate races under one category), so removing Agility from the First Tier and moving it to the Third and having Flexabilty there too makes it possible to specialize the races using all the First Tier stats. I thought it worked well, you had a max of 250 or 200(depending on the server) of all three. So you could be a fast warrior, but you would have no ability with magic, or a mage that could take a hit, but took all day to cast or swing a staff, or anything of the sort. Customizations like that would be based more on character traits than stats. I'm thinking of setting up so traits and stats are seperate, though. This would allow for contradictory characters, those whos traits and stats clash. For instance, you could make an elder character who's very strong and fast, a clumsy oaf who's deadly effective with a sword or someone with little intelligence, but who can cast high-level spells. I think this would make for more interesting characters. ~X |
Xooxer wrote:
Strength I have the same, though Speed and Agility come under Dexterity in my game. And Constitution comes under Endurance, so my list is a tiny bit shorter. ~Ease~ |
In response to Gokuss4neo
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Don't use attributes that you won't use or have little or no gameplay.
Usually I got with these stats... Hits - Hit Points Magick - Your magickaly essence Strength - Physcal Strnegth Defense - Physcal Defense Agiligty - Ability to Dodge Dexeirty - Ability to Hit Wisdom - Is used for leanring new skills and spells. every skill or spell is dependant on. I feel too many attributes is just a pain. |
What I'm asking is, what other first tier stats could I go with. It really depends on the game :P. Though adding as many stats as you can will not only make balancing hell for you but can potentially overwhelm the player. Might want to first determing exactly whats going to be in your game first so you know which stats will have a decent number of uses and which ones only get used on rare occations so you can clip them or clump them with another stat. |
Dexterity
Intelligence
The only firs tier stats that matter. Look at ultima online, they only had those three, and it worked very well for them. Of course these three where directly releated to the three major fighting classes in the game(Warrior, Bowman, and Mage.) I thought it worked well, you had a max of 250 or 200(depending on the server) of all three. So you could be a fast warrior, but you would have no ability with magic, or a mage that could take a hit, but took all day to cast or swing a staff, or anything of the sort.