ID:153042
 
Im currently creating a game where you just idle and gain points. The current programming is:
src.playtime += (world.time)//Idle time


This is accelerated idling as i like to call it. Now this is a sample of being non accelerated.
src.playtime += 1//Idle time,called every 1/8 of a second


What would you suggest faster idling for power gamers or just regular ol' idling?

~>Jiskuha
Sounds like a pretty silly game, but how about using client.inactivity? Add a chat verb so players are rewarded for not using it!
In response to Mike H
Well thats what I'm doing. Indeed its a silly game however i need something to do when I'm bored. I posted this because i wanted to know if people would want to be a 'power' gamer and own everything in sight or advance in the game slowly. Thanks for the input mike :).

~>Jiskuha