ID:152941
 
I was just thinking about what to add into my game, and was wondering what you think makes rps good
You have to give your players a sense of purpose. Why am I playing this game? What will I do when I accomplish that purpose? Will he add cool new stuff?

Make sure that...

-Dying won't set them back permanently or too far back to were they get so discouraged. They quit.

-You don't give them ONE goal. An online rpg in my opinion shouldn't have one goal. Because once one reaches that goal, he's going to ask himself. Now what do I do? He'll look back and eventually log off because he's no longer challenged. So make sure to keep the goods coming.

-Some people make this mistake to be like other mmorpgs like on a ps2 or something. Make communication easy. Realistic isn't always the best way to go. People want a game, not a life simulator. Maybe make /shouts heard all over the game. Not just in one area.

-Give the player tool to see where other people are and if there are any other people on the game. A who statpanel or verb would be great for this.


I hope this helped.

~Rainzero~ FFXI Titan Server
In response to ZLegend
ZLegend wrote:
-You don't give them ONE goal. An online rpg in my opinion shouldn't have one goal. Because once one reaches that goal, he's going to ask himself. Now what do I do? He'll look back and eventually log off because he's no longer challenged. So make sure to keep the goods coming.

Not only should there always be new goals available, but it's important to ask yourself if you want the player to have one goal at a time or several.

-Some people make this mistake to be like other mmorpgs like on a ps2 or something. Make communication easy. Realistic isn't always the best way to go. People want a game, not a life simulator. Maybe make /shouts heard all over the game. Not just in one area.

Depending on the world size that might have some practical limitations, including spam issues. Have a rock solid ignore feature handy.

Lummox JR
In response to Lummox JR
Maybe possibly make it fun also to play one player. Like add some qualities of a one player RPG. You have one goal, but you have to do possibly sub quests to reach that goal.
In response to Lummox JR
Yeah. Chat filters would be great to have too.
I also forgot to add. Don't give administrative abilities, if you have any, to just anyone. Make sure you give them to someone who uses them for the good of the game and not for personal issues such as someone arguing with them. That always ruins games. In fact, I remember silk wizard had an artical called GM Curse but I can't seem to find it.
In response to ZLegend
http://www.byondscape.com/scape.dmb/content/000043/ index.html

But I guess Byondscape articles only stay up for so long.
In response to ZLegend
"-Dying won't set them back permanently or too far back to were they get so discouraged. They quit."

Personally, depending on the game, I think that permanent death isn't a bad option. I like how the game Accursed Lands(MUD) handles it: New characters start with a necklace called a fetish, and when they die, and if they are wearing a fetish, they'll revive in 75 minutes. The only thing is, someone could take your fetish off your body when you're dead. Perma death, IMHO, makes players take things more seriously.
In response to EGUY
EGUY wrote:
http://www.byondscape.com/scape.dmb/content/000043/ index.html

But I guess Byondscape articles only stay up for so long.

Actually, BYONDscape articles never get deleted. You just have an old URL. =)

I assume this is what you were linking to: http://byondscape.com/ascape.dmb/SilkWizard.2002-1013/
In response to Artekia
Yeah definetly depends on the game, but for mine it shouldn't and won't set you back too far.
In response to Dark Weasel
Mmhh... It is very possible but as beyond is a multi player platform the first things i should add are multiplayer right?