ID:152876
 
I am making a RPG and I want it to be unique and fun so I am asking everyone. What do you want to see in a RPG that you would want to play?
Role playing.
I would love to see interaction with every item & object.
If you want to try something unique that no one's ever done before, work on putting in balance.
In response to Leftley
Trust me, balancing an RPG is hard as hell.

I tried.
Blakdragon77 wrote:
I am making a RPG and I want it to be unique and fun so I am asking everyone. What do you want to see in a RPG that you would want to play?

More BYOND roguelike RPGs! Everything is better as a CRT-RPG, even Doom.
In response to Grei
I want perpetual elements in my RPGs, i want making my charecter to matter.
In response to Nukes4U
Interaction with every object. Lots of player interaction and houses.
Innovation!

New stuff to BYOND. For example, cutting off limbs in combat, realistic living NPCs that follow their lown life. One weird feature I had planned for my game was modules. The modules would let you turn off certain areas, weapon types, add special features and stuff.
In response to Tiko
Hmm......
The NPC walking would be quite interesting.
I think im going to add that to my new RPG im starting up.
It's a secret... but since im really really bored right now, come and talk to me. =P
AIM: chris062689
In response to Xooxer
Xooxer wrote:
Role playing.

Amen.

I text MUD often (and have been for years) to feed my need for real in-character action.
Actually Text-based. That would indeed be a feat, if your RPG is the same as any other, but you get no graphics. I want to see that kind of game.



--Vito
In response to Vito Stolidus
I like the 'interaction with every object' if you are meaning what I think you are meaning, and I think you are. :) If I am assuming correctly, you mean that you can interact with like walls, and trees... Hmm. An RPG I have been working on for quite some time, will have elements in it that I don't believe any other byond RPG has ever seen :) An entirly player controlled world... A few problems I have run in to is I wanted it to be massive, with alot of major AI procs running for like monsters amassing armies, war between cities happening on its own which players could join in. (That way one player could turn the tide in a battle, ultimatly reshaping the face of the world) Actually I plan on basing alot of its features off of a game I used to play called RPGWO , or RPG World Online. (Original, aint it?) If you want to make an amazing RPG game, go play RPGWO and see what it has to offer.
No exp. I'm really tired of the exact same progression model for every single rpg out there. You need to defeat the boss, you need more exp to do so, you wander around in the bosses dungeon gaining exp, you have enough exp to defeat the boss. I'm tired of spending time leveling; I'm not going to play any game where I have to waste time leveling instead of actually playing and using my mind.

If you want to get rid of the exp curse, toss out hp and mp, too. Hp is a tough one to get rid of, but once it's gone you are free of the numbers curse, your game can become about strategy (even if it's a fighting game) and using your mind; the smartest character should win, not the one who has wasted 5 months of their life in the final boss's dungeon. This also gets rid of new players looking up to idiots/trolls because they've been there longer (well, it doesn't completely get rid of it, but it helps).

Hp in little amounts is good, though. Last Robot Standing, for instance, makes good use of it. (I don't normally refer to small numbers as 'hp'. They tend to be listed by other, more descriptive, names, like 'body' or 'power'). With small numbers, it is possible for anyone to beat anyone else, with a litte skill. I'm just against the player with 10,000 hp being invincible against the player with 10. What reason does the player with 10 have to continue playing? Just to spend days in a dungeon, fighting the same monsters, so that he can beat the new players that come in with 10hp?

Down with numbers/exp!
Polish and good play control. Make it look like an actual game and make it easy/simple to play. Do this and you've automatically put your game into the top 10%.
In response to IainPeregrine
Iain, your idea is very innovative, but aren't all RPGs like that? I hate the fact that people have played the game much longer than you gives them access to powerful things too.

Give an example of how you can remove exp, because I want to add a military ranking system into my game. How are you going to do that without experience from completing missions? That's pretty impossible.

Slightly off topic: What's so great about Last Robot Standing? The fact that it's a quick strategy game? I've played it before, it almost reminds me of playing a board game. A lot of luck is involved, you get those cards by chance. Slightly related: Last Robot Standing gives BYOND members better features such as an RPG gives people who played more better equipment, spells, etc. Don't they reserve a server with the newest versions for members?
In response to IainPeregrine
Well, Id think he should do that, but i do think he should get rid of the so called "grind". This makes ppl waste valuable time just to lvl up. Hours upon hours and days upon days just to level up... Instead, u mite consider adding an innovative lvl curve and monsters that can provide enuff exp for each lvl(dont make a lvl10 monster give just 100 more exp than a lvl5 one).
In response to Justin Knight
Yes. I need an example of no HP or EXP.
In response to AJX
Ok Il be sure to check it out some time.
In response to Justin Knight
Justin Knight wrote:
Iain, your idea is very innovative, but aren't all RPGs like that? I hate the fact that people have played the game much longer than you gives them access to powerful things too.

Give an example of how you can remove exp, because I want to add a military ranking system into my game. How are you going to do that without experience from completing missions? That's pretty impossible.

Slightly off topic: What's so great about Last Robot Standing? The fact that it's a quick strategy game? I've played it before, it almost reminds me of playing a board game. A lot of luck is involved, you get those cards by chance. Slightly related: Last Robot Standing gives BYOND members better features such as an RPG gives people who played more better equipment, spells, etc. Don't they reserve a server with the newest versions for members?

In the Reverie game engine I'm working on, there is no exp, and 'body' points are around 6-14. The challenge comes not from being better statistically than the enemies, but in being smarter.

The player has to interact with the environment. Consider the following senario. The player runs into three monsters: if he stays in the open, he will be overwhelmed and killed; if he ducks into an ally, he can fight them off one at a time, and maybe survive; if he runs into a room, he can lock himself in and prepare a defense, but who knows what other monsters may be in that room?

Battle should never come down to clicking your most powerfull move, and dieing when you run out of the hp/mp to continue doing that. Terrain, furniture, items, romantic poetry, other players, npcs, and all that jazz, are the things you want to take into consideration when fighting. And it's not that hard to implement, either. How hard is it to implement a hall way, for goodness sakes?

I think a lot of the problem stems from the 24/7 game model all these rpgs are running on now. People need to understand that your game does not need to run all the time; in fact, this is detrimental to a lot of games. I propose the 'game as session' model. In this model, games only need to be run for as long as it takes a session to be completed. In Last Robot Standing, this is about a half hour. This allows players to log in, play a bit, and log out. They don't have to spend countless hours just to maintain their status. They can log in anytime with just as much chance of doing well. Think of old board games you might have played. You go over to your friends house, he pulls out the board game, you choose the dwarf as your character, invade the dungeon, grab the treasure, and get out; the whole thing takes an hour and a half. Now there's a game I'd play.

Think!
Clear your head of everything you've learned from playing Byond games. Sit down, and ask "What do I want to play?" and answer those questions honestly. I want to play something quick, skill based, fantasy scemed, and community oriented. If you can make that, I'll play it.
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