Aug 27 2005, 1:25 pm
In response to IainPeregrine
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Something along those lines: How about not all monsters can't simply be beat by strength alone. Make it like rock-paper-scissors, but more complex.
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In response to Popisfizzy
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An RPG I played in awhile ago had a number of monsters that could not be beaten. You could subdue them for a little while or simply try to escape, but part of the gameplay was an acceptance that there is a time to fight and a time to pick up and run, even for the most experienced warriors. One class, the Whisperer, would not be attacked by most of these monsters and thus made a good explorer in areas where such monsters were common. That's what made them monsters -- their status as nigh-indestructible beasts of amazing strength and endurance.
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In response to Nukes4U
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I'm borrowing many ideas of my game from Morrowind.
The skill system in Morrowind is pretty unique. You still have the one main level, but you don't gain expirience for that major level. You only get expirience for skills. After you've raised ten levels of skill, your major level raises. And then you get to choose what goes up (strength, intelligence, etc.) These stats are governing over the skills. The higher they are, the easier you can raise levels. |
In response to Tiko
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Tiko wrote:
New stuff to BYOND. For example, cutting off limbs in combat, realistic living NPCs that follow their lown life. One weird feature I had planned for my game was modules. The modules would let you turn off certain areas, weapon types, add special features and stuff. Maeva :) |
In response to Popisfizzy
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WHAT??!?!? I luv halo!
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In response to Lou
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I like it. I just think it's a bad game with great popularity. I always stick with my Counter-Strike
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In response to Vortezz
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You're darn right Maeva!
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In response to Branks
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I want to see good stuff. I think that covers it quite universally but it isn't too helpful to the developer/designer :P. |
In response to Popisfizzy
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I've never played Halo in my entire life.
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If you could get rid of all levelling and progression systems, and use a replacement, it'd be awesome (as long as the rest was good).
Pointer: Try to bring what makes a player good in Last Robot Standing into your RPG. |
In response to Elation
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A little bit of strategy and a helluva lot of luck? =p
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In response to Elation
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If you could get rid of all levelling and progression systems This is practically the defining point of console and computer RPG :P. In fact if other genres have leveling and progression they generally claim they have RPG elements in their game. |