ID:152775
 
Is any game really qualified to say it is a 'MMORPG' in BYOND? I mean, it really seems like it is just becoming a term for any game that has a turned based combat system!

When you compare to commercial MMORPGs then you see for one many MANY more players, and two, much better and more professionally written games; this isn't to say that the games on BYOND aren't well written, though. The fact is that the masses of dedicated members of the BYOND community are too few to really support something so great as a true MMORPG, in my opinion. Thoughts?

(By the way if anyone has noticed I haven't been here in a long while, I have been learning C++.)
I disagree,most of the games made with dreammaker aren't well written.
Too many lousy/lazy programmer imitations
I think there's a certain number of players that has to be on a game at one time for it to be considered MMO and not MO, though I don't know that number.
In response to Itanium
Itanium wrote:
I disagree,most of the games made with dreammaker aren't well written.
Too many lousy/lazy programmer imitations

But there ARE a few well written games which I won't go as far as to name.
Well what I think is, it depends on really what you define as a Massive Multiplayer Online Role-Playing Game. To me Massive could mean a massive world in which to play in, not just a great number of players. The RPG's on BYOND can be MMORPG's, but that can change according to your own opinion.

And about the non-well written games, well the 'professional' games are usually written in a much more powerful language giving them more felxibility and control, but the reason they are good is really the fact that they do that as a career. Of course there's those free-lance developers who just picked up on the way and wanted to make a MMORPG, that actually turned out to be very good. But what I'm getting to is, that most people on BYOND aren't hiring a huge staff, they just want to make a game of their own to play around in and create.

Ofcourse these are just my thoughts on the topic.
MMORPGs in the industry sense aren't quite possible on BYOND just yet.

1) No direct hardware control. DM is an interpreted language: like Python or Java, which are also notorious for being fairly poor languages for MMORPGs, DM simply doesn't interpret fast enough.

2) No client-side processing. MMORPGs cheat by having the players' computers calculate anything that's not particularly important. The server tracks the player's inventory, health, and skill attempts, while the client tracks its own movement, etc.

3) No feasible distributed server architecture. Industry MMORPGs split their players between servers, sending players to the server which offers them the best latency. In BYOND, your clients are prompted whenever you try to send them to a given server, which causes a lot of hassle. Besides this, the cost of running multiple servers is too prohibitively high for most BYOND developers to manage anyway.

4) No built-in cheat detection. Industry-standard games have CRC checks, memory encryption, and various other methods to ensure that their players aren't cheating. BYOND is becoming plagued with people who falsify packets or edit Dream Seeker's memory space.


Don't let this stop you from making a kickass MORPG in BYOND, though.
In response to Jtgibson

4) No built-in cheat detection. Industry-standard games have CRC checks, memory encryption, and various other methods to ensure that their players aren't cheating. BYOND is becoming plagued with people who falsify packets or edit Dream Seeker's memory space.

Actually, you can make something like this with ease, md5() and hashing, also you could have ALOT of checks in your game to weed out memory packets.
"real" MMORPGS are often developed by groups of professionals, who have the time and money to put into the project.

BYOND games are often developed by individuals in their spare time.

there's no reason you should expect the same product to come out of both of those cases.

everything here is scaled down. the power of DM is limited, so are the resources, motivation, and skill of the developers. the player base is also smaller.

people spend time trying to make BYOND games but they give up because they figure its not worth their time because DM isn't powerful enough. but, BYOND provides you with people to show your games to, which is something that microsoft visual studio doesn't offer.
In response to OneFishDown
I agree with you to some point, but I think that this is a very logical tool if you don't want to make a large scale game.. This wasn't my point, though. I was discussing whether or not the term 'MMORPG' is really viable for a BYOND game.
In response to Caramonmajere
Caramonmajere wrote:
Well what I think is, it depends on really what you define as a Massive Multiplayer Online Role-Playing Game. To me Massive could mean a massive world in which to play in, not just a great number of players. The RPG's on BYOND can be MMORPG's, but that can change according to your own opinion.

You are WRONG, in my opinion, by stating this. Look MMORPG up and usually it states "Massively Multiplayer Online Roleplaying Game". -Massively- leads you to infer that it is talking about either the word multiplayer.
In response to Flerix
Well, it could also mean MORPG, Massive Online Role Playing Game.
In response to Flerix
MMORPG means a lot more than just the number of people that play the game. if the only thing you know about the game is that is an MMORPG, you can probably tell more about what the gameplay would be like than the number of people that play it. because of these similiarities in gameplay, the games on BYOND are called MMORPGs.