In response to Lummox JR
Hrm...The results from this are a lot better than the results I got from randomly drawing shades of green onto the turf. I'm also not seeing any problems with them being tile-esque with this.

[EDIT]

I am grateful. Time to tweak. :P
In response to Audeuro
Audeuro wrote:
Hrm...The results from this are a lot better than the results I got from randomly drawing shades of green onto the turf. I'm also not seeing any problems with them being tile-esque with this.

I get that tiling problem a lot, but that's not too uncommon with 32x32. You could of course extend this drawing method over many tiles, though, and over a 128x128 block the tiling might not be so obvious. Or you could go with 160x160 and repeat every blade at +64, +32 and multiples thereof modulo 160, to get a skewed tile effect which is often not as obvious.

Lummox JR
http://developer.byond.com/hub/Scoobert/Pixelgrass

That was my attempt at grass generation.
In response to Scoobert
Scoobert wrote:
http://developer.byond.com/hub/Scoobert/Pixelgrass

That was my attempt at grass generation.

That can make some hot grass.
In response to Echtolion
Thanks, I guess. The only problem with it is that, although it resimbles grass and does not suffer from "Tileitus", it really looks like someone took a spray tool in a paint program and went crazy. It does work rather well for its simplisity though. It does great sand and dirt, where paturns are rare. It would also be possible to overlay icons that would match the color and give some 3rd dimention to it.
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