What else would a basic RPG game need for options?
I've got MenuStyle, Sound, and HUD Toggle. I was thinking of making Cursor memory, but that'd be a bit of a hassle.
Any ideas?
[I'll reply tommmorow I'm hittin the sack for tonite. _o_]
ID:152662
![]() Feb 26 2006, 3:29 pm (Edited on Feb 26 2006, 3:37 pm)
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If you intend on having PvP you may wish to make that toggleable so that not everyone has to put up with worrying about someone popping in at random and killing them at a moment's notice.
A good balance, I have found, is to make it so players can turn PvP on but they cannot turn it off. Instead PvP would turn itself off only after the character dies. Of course, as a creator/designer you're free to use whatever PvP rules you wish; but if PvP is left up to the players I recommend the above system. Having an ignore command would also be a great idea, as well as automatic AFK detection and other player friendly goodies. -Solemn |
Apart from that, maybe Syatem Messages too, if you have them, such as Player X died at the hands of Player Y.
Not much more I could think of :)