Ter13 wrote:
using an isometric engine, which I am sad to say, is NOT 3D at all. no matter what you consider 3D or not 3D, an isometric view is a bit closer to looking 3D. with BYOND's default display, the positive x-axis points to the right and the positive y-axis points up. which way would the z-axis point? it would probably point up, which is the same direction that the y-axis points. having both of those axes point in the same direction would make jumping or walking up steps look ugly. an isometric view gives the x, y, and z axes distinct directions, so three dimensional movement looks a lot nicer. isometric icons also look more three dimensional because you can see the top and two sides of a block, as opposed to just seeing the top and one side. whether you like it or not, to look more 3D is to be closer to "real 3D". |
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Pedant. =P
By that definition, Quake 4 is not a 3D game because it's displayed on a 2D screen.