This doesn't only apply to DM, but does anyone else find themselves doing this?
Example: You're working on part of a game/program or adding a new feature that uses an old part in someway. Then, you have a little bit of trouble using the said old code and then just redo it all? Recently I was working on something, and then whilst adding something to interact with my old stuff, only to have a little bit of trouble.
I spent an hour or so redoing it, and now it's not only more efficient, better done, smaller but know I'll be able to add or use it where ever I want. So know I've ended up redoing around a quater of my project just because something wouldn't let me impliment stuff into it easily.
I know it's better doing it good the first time around, but sometimes it just doesn't come out right.
ID:152603
![]() May 6 2006, 4:28 am
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Because I generally put down a project, then pick it up months later, I do this a lot.
But then I get to the point that I'm redesigning so much of the game, I just recode the entire system. Datums are beautiful. ~Polatrite~ |
Unfortunately, I don't. =(
I have no sense of efficiency, and I'm lazy, so I never redo anything unless I have to. |
Whenever I work on games it's just me redoing what I've already done. I tend to realise half the objects involved don't even have a reason to exist, and then I got all suicidal...
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Elation wrote:
Whenever I work on games it's just me redoing what I've already done. I tend to realise half the objects involved don't even have a reason to exist, and then I got all suicidal... I'm scared. But yeah - I do this quite a bit. That is, until I decide that it's taking more work than it's worth and I just redo the whole thing. I've done it on at least three of my projects so far. :D |
Yep! Definately. Doing stuff like this increases the efficiently and flexibility of the game/program's code.
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You had do redo one fourth. I'm going to have to redo almost all of it. The code is ugly, long, and inefficient. And believe me, there is a lot. Several .dm files worth. It's not going to be fun, but in the end the game should run much better. :/
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Yeah. It sucks when you have to do a lot. But a forth of my current project was only a few hundred lines.
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My current work on Murder Mansion is plagued by this as we "speak"...
I know the end result will be worth it (and in some ways, requires it), but it's a very overwhelming task... Especially when the original programming was done at a relatively early stage in my BYOND experience, and is a jumbled and practically indecipherable mess...lol |
Another thing I've realized are how important comments are. Some of the stuff is a mystery to me, which goes to go how poorly I wrote. It's going to be a major undertaking, but it will be worth it in the end.
*sigh* |
I do it all the time.
I do it midway in programming... "Why is this *not* working... ERG *deletes whole chunks of programming and starts over*" Oftentimes I redo it in half the time and it's much more refined. |
I had a computer science teacher with an extreme philosophy- the projects that we turned into him could have, excepting i/o, no procedures that were more than five lines of code. It was very uncomfortable to start, but I learned a LOT about code modularization and since though I don't stick to the five-line rule, I do tend to make a whole herd of small procedures in order to handle a more complex task: it makes the code more re-usable, and often makes things easier to read and edit later on.
If anybody is looking for a challenging and interesting way to improve their code-writing skills, I highly suggest choosing a proof of concept project and completing it using the five-line restriction on non-i/o procedures. |
Five lines of what? Five lines of Python can do about a million times more useful work than five lines of Java. =)
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Five line of Java. I wish I could take some classes using Python, but I don't know where to find them!
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PirateHead wrote:
Five line of Java. [Expletive deleted]. It takes much more than 5 lines of code to, say, set up a Swing window in Java. =P I wish I could take some classes using Python, but I don't know where to find them! Hands-on introduction for programmers of other languages: http://diveintopython.org/ Official tutorial (bit long-winded, but worth reading once): http://docs.python.org/tut/tut.html |
Edit: Man, it's Typo City around here. I need to get some sleep...