If you've ever played Buu's fury,Legacy of Goku II or FF4 for GBA,You would've seen the super cool flying.Well.I have a really cool Idea.Why dosent someone(Not me) code this flying system for BYOND?Some reasearch could tell you the main basics of it.I have no idea on this for now.
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Meta
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MSN:aidin_bahadornejad@yahoo.com.au
Yahoo:aidin_bahadornejad
ID:152548
![]() Jun 26 2006, 1:41 am
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You could make your own with an elevation system.
A few modifications to either turf/Enter() or atom/movable/Move() can do this. Of course you're going to want to play around with invisibility if you're going to have people walking behind buildings and whatnot. |
mob Lol thir ya go lol |
omfg have you ever played Dragon Ball Z buu's fury Shay?
Anyways.Yes I'll take a crack at this I just need some help aswell.Anyone willing to help me make the ultimate flying system? |
That fly system would be awesome .. First of all you need to learn how to make isometric engine, then it will be easier to make that fly thing.
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Hm.Maybe a google search for GBA game coding might show something.Then maybe compare the GBA code to BYOND and find a way to convert it.
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Rickoshay wrote:
> mob Lol thir ya go lol zomgz! i musht kompar11 mob/verb/fly() |
Shoe wrote:
> mob/verb/fly() Your code does not comply with the Ethics of DBZ Coding. Please address this issue. 01000100011000010111010001100001 |
Yes... The companies that made this game put the source all over the internet. That'd also be ripping in a sense. Also, having isometric flying in a multiplayer game wouldn't be the best idea considering the possible amounts of lag..
-Exophus |
That's inefficient; you don't need to embed into a string.
My version: mob/verb/fly() Seriously though... Metamorphman, it would be nice if you'd describe how the system you want works. I can't speak for everyone else, I but I know I'm not going to bother to do research on a topic that you're too lazy to explain to me just so that I can help you out for free. =) The least you could do is explain the idea properly. |
Crispy wrote:
That's inefficient; you don't need to embed into a string. mob/verb/fly() yeah, but it looks ugly this way. =/ when it comes to efficienty vs. pwetty-ness, i vote pwetty. :D |
In my opinion, your version is uglier. It has lots of unnecessary punctuation, and DM is all about getting rid of unnecessary punctuation. =)
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Crispy said:
Seriously though... Metamorphman, it would be nice if you'd describe how the system you want works Well I did say to help me out only if you've ever played one of those games in my first post.Coz It's really hard to explain this flying system.People who have played those games would know what I mean. |
Your character in fly state fly over city, you can fly up and down, turn around, map is 3D, all city, continent, with cities on it and map at top right corner, on which it have stars where you should go to make quest.
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Gumshoe wrote:
The ethics of DBZ are this: No. Something like this (I don't know if my code is correct; it's been a few years since I used the style): mob 01000100011000010111010001100001 |
That is very stereo typical!
mySkills When I came to BYOND I used to fiend DBZ, and this was actually the first thing I wrote for a game that...died a week after! ;o |
...no.
01000100011000010111010001100001