ID:152510
![]() Jul 21 2006, 9:04 pm
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There should be such a rule, because I dont want to make a game, waiting to be stolen by some fool. I heard you dont do it by hacking cp, so I think this is a BYOND matter that needs to be solved. I'm creating a Naruto Game and I'm afraid all my work will be stolen, non rip work, made from scratch, Charles and I worked throught it, I mean we worked very hard and we plan to open this game up very soon, but yeah, we need to protect our rsc.
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The only way your code can be stolen is if you're <s>stupid</s> gullible enough to send it to someone who's foolish enough to distribute it. =/
How many games do you really see that get stolen, when it wasn't the fault of the owner for sending it to a person who wasn't trustworthy? =Edit= Yeah, and what Xeal said. |
Adam76 wrote:
I'm creating a Naruto Game and I'm afraid all my work will be stolen, non rip work, made from scratch, Charles and I worked throught it, I mean we worked very hard and we plan to open this game up very soon, but yeah, we need to protect our rsc. Hah, déja vu. ID :473183 And Detnom, when a person is the co-owner, made great icons and helped a lot, is it stupid to trust them then? Don't act too rashly in the way people believe someone can be trusted, while you obviously think no one can be. |
Well the icons are my least concern, all I care is for the coding, but even thought...well, just asking, can't I copyright it, I've seen one HP game do that.
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Did I not replace stupid with gullible?
Anyway, I don't think he was expressing concern with the co-owner, but rather random malicious players. It seems you just took what I said a little too far. All I meant was there are little to no cases of peoples games being stolen unless the source was leaked, one way or another. People can't just hack the source out of the .dmb/.rsc files to use as they please. I apologize if I was mistaken in my assumption, though. |
Its copyrighted once its created. But the idea of the game(Naruto) itself isn't copyrighted for you..
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The code isn't stored in the RSC, just graphics. The code isn't physically anywhere in the compiled version. Only ultra l33t people can extract the code, and it's not even the original code, and it might not even be accurate. If it's anything like decompiling an executable, then all comments and variable names are lost as well.
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The .rsc for a game can be had WITHOUT having the host files. There is really no way to stop it, other than not letting anyone play at all.
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It is as good as impossible to extract the source code from the .dmb (code is not stored in the .rsc as far as I know). There isn't any need for you to worry about it. And besides, the cause of all the leaking source codes of games on BYOND is because people send out their source code to people who're hardly trustable. Which I doubt you're doing. =)
O-matic |
The only way to extract anything from the dmb file would be to have intimate knowledge of how the compiler works. The ONLY person with that kind of knowledge is Dan -- not even Tom knows the system well enough to build any kind of 'decompiler'. So you don't really have to worry about your compiled information getting out. But as said previously, it's impossible to stop graphics from being taken.
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If you're paranoid that your work will be stolen, you're better off not making anything. Otherwise, let them steal it if they want. Who cares? If you create your own work, it will reflect your style, and people will know when its been stolen. If you build games, build games for fun. Don't worry about what other people will do with them.
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Nadrew wrote:
The only way to extract anything from the dmb file would be to have intimate knowledge of how the compiler works. The ONLY person with that kind of knowledge is Dan -- not even Tom knows the system well enough to build any kind of 'decompiler'. So you don't really have to worry about your compiled information getting out. But as said previously, it's impossible to stop graphics from being taken. This coming from the person who has dan in a bag in his basement? Did you build you a decompiler nadrew O.o |
Once more: Extracting code from the .dmb file is as good as impossible. There isn't any reason to worry!
EDIT: Oops, I thought you were reffering to extract stuff from the .dmb file. >_> O-matic |
Foomer wrote:
If you're paranoid that your work will be stolen, you're better off not making anything. Otherwise, let them steal it if they want. Who cares? If you create your own work, it will reflect your style, and people will know when its been stolen. If you build games, build games for fun. Don't worry about what other people will do with them. I agree with you, Foomer. This paranoia could be a sign of other problems that could show later when the game is released. Even commerical games get ripped so others can download at no cost to them, but that didn't shut down the entire game industry, did it? Ripping is not condoned by most developers, but that kind of ripping is because someone released its source code, not its .dmb and .rsc files. If you believe Naruto games are a bullseye for "fools" who want to "steal" it, then don't release it. |
What does that have to do with what I said? =/
Unless this was a case of "Wrong post replied to" syndrome. |
BYOND owners/programmers have decompiler to get source, but as byond grows fast, decompiler don't work right...
For simple people it's possible to steal only icons, sounds, and check default macros which are added in codding, nothing more... |
You can't really stop a person from stealing graphical work.