I'll call you on this one, too. :)
You're not getting the point of Loduwijk's post. A developer might clearly see problems in another game's programming execution without even examining the source code, but the average player is just that, a player, and suprisingly enough, most people on BYOND are just players. They have absolutely no idea of the inner workings of a game... all they see is the end result of it. If the game PLAYS the way they expect(no major bugs), they won't complain.
For example, in my newest game, Project Talon, I use a HTML window system almost identical to, but not as advanced as in Deadly Waters. One good Deadly Waters player complained to me that the windows were "spamming" him(kept refreshing and he couldn't close them). He kept clicking the red X, when in both games the windows distinctly have a "close" link at the bottom of them, and this both stops windows from refreshing data and closes them, or at least allows you to with the X. My "more advanced" HTML window system checks to see if a person has moved away from the console every time it refreshes, and if they moved it closes. Also, it has some windows that don't need to be fed new data constantly have a longer refresh time (10 seconds), so these can simply be closed with the X before that 10 seconds. All that player knew was that in my other game he is not bothered with persistent windows because he knew you can simply walk away from the console instead. He did not stop to think to look for that "close" link that both systems share (but he didn't use in one), or that one system's coding might be different from the other and I had to work harder on one system.
Another example happened the same day, but is much easier to explain. Someone asked me "Oh, you fixed the air supply?(non-important feature that I haven't changed in months but he just noticed that worked now)" I asked "What air supply?(There is an air supply of the entire boat, and a personal one that you can drown if it goes all the way down)" He explained that he just noticed the whole boat's air supply go down slightly when submerged, and I said in the older versions the air supply would go down dramatically if you were submerged and if you couldn't surface everyone would die. I said that it wasn't realistic and those versions were buggy, but he said it sounds like fun. See, the player sees something in gameplay they like, but ignores the fact that the older versions were unrealistic and very buggy.
If the code has any bugs, then it obviously doesn't look good, but in such an instance it usually reflects worse on the developer than on the game itself. If the code has no bugs, then code has no real influence. It's the same basic concept as people not getting involved with politics because the system has its issues but seems to work all right. (Germans aren't telling you what to do right now, for instance, so something must've been done right. ;-))