ID:152414
 
Ok, as far as "realism" goes...

In EtW (Enter the Wastes), you very rarely find a full magazine for any firearm. You'll find half full maybe, and some individual rounds lying around. So, I was wondering about this:

You have 4 magazines.

3 are full and ready to be used in your assault rifle.

1 is missing a few rounds, it can be used, but hey, you have some rounds that aren't in a magazine yet. So you go into your inventory, select the spare rounds, and load them into the magazine, and then the magazine into the gun.

Would this be annoying? Should their just be magazines lying around, and when they're used up, just deleted? I was thinking that if you had magazines, and then bullets, then it would really cut down the Gung-ho, macho-man firing styles (Shoot your magazine, reload, magazine, reload, magazine, etc.)

Now, even though you may have more ammo, you need magazines to load the ammo into.

There would be a certain amount of time to load the rounds into the magazine, but all this would be done just by selecting the magazine and pressing a button to fill it, so you don't have to click a button 30 times to fill one up.

What do you think?
I like the idea of refilling magazines. That way the zombies have a chance to eat you! Of course, if you plan ahead, you could load up several clips *before* you go out and use downtime to reload and patch up any wounds.

Also, remember that machine guns are often belt fed, which would make it tough to use one effectively without another person to help feed you the belt (you can't really unpack, flatten, and feed the belt while firing effectively). They are also stationary when firing (try firing a .50 cal full auto while standing up!) unless mounted on a vehicle.

Grenades are another tool to consider with zombies. Unfortunately, many grenades (such as American standard issue fragmentation grenades) have an effective blast radius larger than the distance they can be thrown! That is because they are "defensive" weapons and it is assumed that you will throw them then duck back into you trench, foxhole, or other cover.
TitanNet has a full-on variable-type variable-count magazine system - you can load as many different types of bullet into your mag as you like, and the number, order and so on that they were loaded in is taken into account when firing.
There's also an autoloader (which isn't really appropriate for your game, but don't forget belt loading tools!) which loads rounds in whatever order you like. Multicolour tracer, anyone?
In response to Jmurph
i like the idea 100,000,000,000,000,000,000,000,000,000,000,000,000,000%

*note to self: think an idea JUST like this one >_> j/k*
Also, if you don't have a magazine, you can chamber each bullet manually on most guns by pulling back the bolt and putting the bullet inside.
In response to D4RK3 54B3R
Also, if you don't have a magazine, you can chamber each bullet manually on most guns by pulling back the bolt and putting the bullet inside.

Depends. Many weapons have mag safeties built-in which prevent a chambered round from being fired unless a magasine is inserted: many, many, many accidental shooting deaths happen because people unload a weapon's magasine and assume that the chambered bullet is emptied along with it.

Of course, I guess in this case you could assume they have a blank, empty magasine already inside the firearm and/or assume that someone has an unlimited supply of empty magasines and that someone can merge existing magasines to reduce the number of mags or pop bullets into an empty gun in order to produce a new mag.
As long as the process is barely interactive and doesn't require annoying amounts of time, I think it's a good strategic idea.

It should only take a few seconds to load a full box of bullets into a magazine, a little longer for more complex/heavier devices, and it should be a single two-click (select and confirm) or drag-and-drop operation.

If you've ever played World of Warcraft, specifically a rogue, creating poisons is just a large pain in the neck. It requires lots of clicking and buying, then adding up the correct amount of supplies, then waiting for a good 6 minutes or so just in making a hundred or so poisons. Even the same system on a smaller scale (like 5-10 poisons) is annoying and takes too long. Try to avoid that, please.


~Polatrite~
In response to Polatrite
Polatrite wrote:
It should only take a few seconds to load a full box of bullets into a magazine

Seeing how Pakbaum is going for realism, making it take more time to load magazines would be more realistic and more tense.

I would say that if you had a box of bullets and wanted to load a magazine, it would take maybe 1 second per round at fastest.

Making the loading of a magazine longer will require the players to give more thought into their next actions.

Should I stop to load the whole magazine? Should I keep on the run and just load one bullet into the gun at a time? Should I ditch this gun and use something else?

Decision making will increase the tension and make victory much more rewarding for the players.

Of course, defeat with the tension can be frustrating, so make sure to find the sweet spot in a balance between the two.