ID:152231
 
Hello, I have dropped every one of my old projects to solely pursue this RPG I have begun. This game will be/is original in both graphics and gameplay. I don't want the focus to be on what level you are, or how much money you have. Instead, I want this game to be fun at every level.
Although it is online, it will be highly story driven. Many of side quests, and mini games. The world will be massive, but never will it feel empty. Graphic heavy, this game will appeal to the eye. I will use macros so that while the game will be complex, it will never feel complicated.

Now, here is where you come in. What are some things you have always wanted to see in an Byond RPG? What do you feel makes or breaks an RPG? What RPG is the community of Byond longing for? Input people input.

Btw, I have the 1st continent mapped out, and I am working on putting details in the first town you start in. I have a character select system based on classes. To be fair, I would place myself at about 5% done. haha. Well, if you read this much, you might as well take an extra minute to tell me how you feel about this. Thanks much, in advance.
-Cloudiroth

hmm. i'd like to see "hunting" for instance. if you kill a monster...
what happens to the body?

lets say your characater has a skill called skinning.
The lower the skill level, the less items he could pull from a monster hide. And the opposite for greater level.

for example

"Dsb strikes down 'Beholder'"
Gathering Skill- 50

"Dsb harvests from the corpse and salvages 1-beholder skin, 2-Beholder eyeballs.


where as if i was level 100 i may gain those items plus 7 beholder tentacles.

What would these items be used for??? Well.. monsters arent notorious for dropping gold...
SELL THEM. Or use them to create armor and other items, or perhaps to strengthen attributes by having them changed into potions.. or used by a blacksmith to forge elemental energies into your weapons or armors.

just my take

BTW game sounds great :) keep it up
In response to Dsb520
Thats a good idea, but id like to incorporate innovative ways to use some of the items, or things aquired from monsters.
Maybe use some as lures for other monsters. Idk, but first and foremost I have to decide if I want to go with a random battle system/turn based, or the opposite. Great idea, and I appreciate the feed back.
In response to Cloudiroth
no problem.
In response to Cloudiroth
Please don't go with the Turn Based. Most people 1) can't pull it off, or 2) people hate it because it gets boring.

If you're going for the adventurey kind of feel, I'd go with the Adventure Battle System.
In response to Cloudiroth
Cloudiroth wrote:
Thats a good idea, but id like to incorporate innovative ways to use some of the items, or things aquired from monsters.
Maybe use some as lures for other monsters. Idk, but first and foremost I have to decide if I want to go with a random battle system/turn based, or the opposite. Great idea, and I appreciate the feed back.

Just the corpse lying there could attract either its natural predator (try to remember, if monsters DID exist, there would be a kind of food chain there as well) or other monsters of the same type.

This in itself could offer some interesting options for tactics. Leaving high level monster corpses around your fave hunting ground could help you train via other monsters (possibly even higher leveled ones!) come wandering along. Or, in case you decide to have something like wars between clans, a valid tactic would be to hunt REALLY high leveled opponents and leave them around your enemys' "camp", sit back, and let the monsters deal with your foes.

Obviously, the corpses would have to decompose after a while, so if you allow for players to check the corpse for resources as well, they would have to hurry it up.

((Incidentally, I happen to have "corpse searching" in my own game, but I'm too lazy to program something like this lol))


Edit - Just use regular, "real time" battle, I personally find turn based combat system get very irritating, very quickly.