In response to Lummox JR
Lummox JR wrote:
Even if it isn't an actual chat room, 200 is way way too small a limit. For any meaningful communication to be possible, you have to go upwards of at least 400 or more. The Voice of Duh has spoken!

Characters (with spaces): 197

In a chatroom, isn't the vast majority of dialogue spoken in quick sentences and phrases, much like actual, real-world dialogue? It's meant to be a conversation area, not a forum for meaningful treatises (that's what forums are for!)

In fact, the above quoted paragraph feels a bit too lengthy for a chatroom, and it still didn't break 200 characters...

[Edit:]

As a further example, the following exchange from the posts above represents a decent chatroom-style dialogue:

"Tiberath wrote:
I might be being horridly awful, but it's far less text spam to deal with. I don't see many people go over 300 characters often. Unless they're in the middle of a really big sentence.

300 is insufficient for civilized chat. 600 is about right. The Voice of Duh has spoken!

If such a case does happen, you could always do Hiead's method of displaying a message to the other users stating that "this user has exceeded the character limit by [msglength-maxlength]. Click here to view the message".

Pointless when there's a better limit that doesn't really increase your chance of spam at all.

Lummox JR"

With some slight modification to Tiberath's lengthier paragraphs, this entire exchange could be carried out just fine with a 200 character limit...
In response to SuperSaiyanGokuX
SuperSaiyanGokuX wrote:
In a chatroom, isn't the vast majority of dialogue spoken in quick sentences and phrases, much like actual, real-world dialogue? It's meant to be a conversation area, not a forum for meaningful treatises (that's what forums are for!)

Sometimes what you have to say will go on longer than normal. That does happen, and users shouldn't be slapped across the face when it does.

Besides, a chat room that limits itself to only clipped dialogue is likely to have no meaningful dialogue at all.

In fact, the above quoted paragraph feels a bit too lengthy for a chatroom, and it still didn't break 200 characters...

It was a pretty short paragraph, but what if for example you wanted to tell a quick story about something that happened to you? Something like that would be fairly annoying broken up over many lines, yet could easily surpass the limit. I've had that happen often and seen it happen to others. This also comes up a lot more if the discussion turns technical.

The bottom line is, I've seen low limits in action and they get annoying wicked fast. There's no excuse for them because long-line spam goes way, way beyond this. Better to give players freedom of expression within much more reasonable limits than draw the line too close. Spam of that sort never comes near that low a limit.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
Sometimes what you have to say will go on longer than normal. That does happen, and users shouldn't be slapped across the face when it does.

I guess room does have to be made for the occasional lengthy output, but I believe these are more an exception than the norm...

Besides, a chat room that limits itself to only clipped dialogue is likely to have no meaningful dialogue at all.

I'd argue that chatrooms really aren't meant for meaningful dialogue, just casual conversation (at least, public chat of the sort that goes on in a BYOND game via the ubiquitous "OOC" command; not necessarily in a dedicated chatroom program)
In response to SuperSaiyanGokuX
SuperSaiyanGokuX wrote:
Lummox JR wrote:
Sometimes what you have to say will go on longer than normal. That does happen, and users shouldn't be slapped across the face when it does.

I guess room does have to be made for the occasional lengthy output, but I believe these are more an exception than the norm...

They are indeed, but they're hardly rare. Besides, there's no point being draconian on the limits if spam is going to vastly surpass them.

Besides, a chat room that limits itself to only clipped dialogue is likely to have no meaningful dialogue at all.

I'd argue that chatrooms really aren't meant for meaningful dialogue, just casual conversation (at least, public chat of the sort that goes on in a BYOND game via the ubiquitous "OOC" command; not necessarily in a dedicated chatroom program)

I guess it all depends on what sort of IQ level you're hoping to foster there. If you limit it to text-messaging lengths, you're going to be disappointed by the quality of chat. Anything technical, or just plain detailed, is cut off by a low limit. This also encourages users to type newlines constantly, like how in some cases you see someone putting every few words on a new line. So in attempting to control spam too rigidly you can very easily end up creating a more pervasive problem with unintentional spam.

Lummox JR
In response to Revenant Jesus
Revenant Jesus wrote:
Sorry, I actually only go with about 200 character limit length on public chat, there isn't really any need for someone to be pouring out huge sentences like that if it isn't an actual chat room. On the other hand, private say and tells have no character limit.

You just exceeded your own limit by 61 characters.
In response to Lummox JR
I'm just going to add that a message length limit should be about equal to a moderately large paragraph:

200 characters:

ec ecccfcbdfe d edebbabcbaa bbafb feedceebdf aadabfccabbcfacffaecafbdfdcdcfeecdafaff b cafabcac fbbaef efffff bfd efcdebbaaadc fcef dbeb f edcf dbafaed eeedd ebabda fccbefbcccafc aadba cfdac dfce fef

300 characters:

ecd ecfdedacedd afbeeabdfbfdfaccfabcffbde a ffbaba feedbf fe db dba affddde aefb b d b dfddfcebdeafde dfe fbbbabeeba ffefdb affbfddedafbaeaeffacccdeed accfcccdfccfbacf faf fadceb fbaccf d bfeda dffdbddeecbab bcabae eefdfdacadcf efbee ccceadad adfcaf ecafaafbdf fcacdd dccb dd de fbccddf decbacbcf

600 characters:

fcd f efee ecfeeeaf ffedbbfe dffcf cefe a baba dbd fabcfdeaabceadb cbaff edfbcdabdbccbcbbfe eeaef cedbeacfdfdbcfdbacd edc fcdacbdccbecccfdcedace faebdbdf aec be ab d dbcace edce d eaeceebbcccaffecee abefcbafabd cadffccecaeaafaeeeafc cbc cfafcbeb bf bebabcfebefccffd ac dee ebbbadab e babbcbbeafccc abffafcfbe deadcea edadaecbcebd fbabacfadfe ffeeeff b c fafdacf bcbcefde c feae fcaaafedbddeaec fdbdfcbdfbfc bccb eeef b daabb cbbbda bcffaeedbfceedfbeae fbeebcacef cee cfcbeaedbbd feeaeeafcef c fda a ca dcafdaaaebafaaedfbefeecbddddf c afcceefafafacedcc aebbdcafbcafca edfadb b e fccc deee

...

Since you see plenty of paragraphs that are about larger than 300 but smaller than 600, I'm going to say 600 probably IS a good limit.
In response to Foomer
Foomer wrote:
Since you see plenty of paragraphs that are about larger than 300 but smaller than 600, I'm going to say 600 probably IS a good limit.

My point exactly. I'd consider 400 the very lower end of viable, but 600 seems quite adequate for almost all of those long paragraphs.

Lummox JR
In response to Ariii
I dont know. I know there is a limit to key/email. Maybe if BYOND didn't allow a lot of those "10 minute email" adresses, it'd slow it down, at the least. Though a determined troll would still do it none-the-less, the more trouble they have to go through the faster they eventually go away.

Of course, spam blockers are definitely the best way to go.
In response to Lummox JR
Yes. 600 is definitely the best way to go about it. Ive played a game before with a limit of 301, and the limit ended up being hit every few minutes just because once a game gets to the point to having a connected, family-like playerbase, you will have more meaningful dialogue than not.
Of course, just in case they do still have to go over 600, please give the user their message back so they don't have to retype the entire thing (when you have a message to say that is 750 characters on a 301 limit, it is rather annoying to have to retype the entire message)
In response to Domedaydevice141
There is an extremely easy way for Byond to handle this if Byond wanted and a simplified version a game dev can employ, though knowledge of it negates its effectiveness
In response to Foomer
And what is your point? I already said that private conversations had no limits to how much you could type. If people wanted to have a educated discussion, they should go to a chat room, not a game I am hosting. Thats how I feel.

The forums are a completely different place, in which, if you don't type enough, people complain about you. 3 word threads are often looked down upon. Then again, I would consider the forums a place for discussion.
In response to Revenant Jesus
Educated discussion is discouraged from your games? Nice to know so I can avoid them in the future.
In response to Jamesburrow
Good, because if you came into my game simply to chit chat, I don't want you in there to begin with.
In response to Revenant Jesus
Well, in any RPG (which is all I play), some levels of role play is required. Thus, it wouldn't be "chit chat" but rather fulfilling the definition of the game.
Also, the reason online games are played over single-player games is due in part to the community. If, what you refer to as "chit chat" is discouraged, how would that community flourish?
In response to Jamesburrow
His only game be about killin' stuff. Thar`s nay room fer socializers in a game about killin'! 'Tisn`t like he`s makin' a MUD or somethin' 'ere ye want t' support th' four main player types: Pirates, Explorers, Socializers an' Killers.
In response to Foomer
I have several things on the back burner, you don't know about most of them, so shut up. There are a few projects where the main goal is for a role playing atmospheres. But when you get right down to it, there are very few people who really role play anymore.

Hedge's game is a good example of a fine online game that was a great place for role playing, the whole game was pretty much centered around it. Regardless of how good I thought it was, it had very little attention besides a few hardcore role players in the community.

World of Warcraft has several servers all set up, two different kinds are designed for role playing. Yet you still get idiots with names like "CuppyCakes" and "TacoBell". You will find people who absolutely refuse to role play.

Even when I hosted normal D20 role playing games, I only had a few die hard role players, and they would usually drop out half way through any campaigns I designed, because everyone else was acted like idiots.

I never ever indented for the public world channels I designed in my last game for BYOND to be designed for role playing or idle chatting. It was for people who needed to find a quick group or had a question or something. If people wanted to hold conversations, they could do it privately in "say" or "tell", without any limitations and without clogging up the world chat screen.

I know I am not the only person here, who doesn't want to see a bunch of role playing on the screen when I am no where near the location or involved in it. If I wanted to watch their little act, then I would have found the location they were role playing in and watched them.

Fortunately I have been getting smarter about how I handle in game chat as a whole and have been designing newer versions of my games with chat options that are like a normal chat room with multiple channels you can shut off or turn on as well as make your own channels.
In response to Revenant Jesus
Revenant Jesus wrote:
I have several things on the back burner, you don't know about most of them, so shut up. There are a few projects where the main goal is for a role playing atmospheres. But when you get right down to it, there are very few people who really role play anymore.


I Disagree :) I don't know about roleplaying on a MMO but I love my text, and Byond is mostly and visualizations. Whcith makes it a neat place but it's also very limited in the same. The BYOND Community is slowly degrading, People who do role play within BYOND don't know anything about how to truly do it, They learn in some of the lower standards and that is called pure text. HOWEVER, There are in some cases Im sure some of those BYOND roleplayer's have a chance of learning, but I jus't don't like their standards.
In response to Foomer
A variant on this is to increase the limit for older players who play by the rules. So very new players might have a draconian 300 cap. After a week, it gets raised to 600. After a month, it lets you go to 1200. Newer players who show promise might be given a bigger cap, etc.
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