Ok, so im basically doing a huge system upgrade for planet dragonball 2. Icons, and especially the programming. The main things I want to focus on are the battle system and skill system. I want the battle system to seem as real as possible, and at the same time be very original.
Battle system: This is how i want the battle system to work-
- Hit a key on the keyboard to open up a battle menu at any random time. The battle menu will be a small box on the bottum left of the screen. This battle menu will have choices which include- basic_Attack(your main punch, kick, ki), Attack1(an attack like galactic donut, or split form, mesenko) attack2( another semi-main attack), main attack(something like Kamehameha), And a special(spirit bomb, ect...). And from this battle menu you choose the attack you want to use, and choose the opponent you wish to execute the attack on. I havent yet decided on how the actual combat will be disgned but defenetly be action packed.
Skills: As you can tell from the battle menu, you wont be able to have every single attack in the game, thats just stupid. Instead you can have a maximum of 5 attacks, and you can forget them, and learn new ones if you get sick of them. This will prevent a cluster of moves, and promote original characterization. The skills will be very animated.
In the Dragonball z games you see currently all the battle systems are the same. And that is something I will defenetly try to avoid. I still have a lot of work to do unfortunetly. I just finished up the base. Now i have to do the hair >_>. Next comes reskinning, and finally the programming.
ID:152203
![]() Oct 9 2007, 1:49 pm
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![]() Oct 9 2007, 2:34 pm
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Hi there, im a fellow dbz fan and programmer, what i would do i make a arena and the only way to attack people is to challenge them and get teleported to a specified arena location for you and the enemy to fight in, (kinda like FinalFantasy but not take turns.. unless if you like it that way >_<)
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