ID:152180
Nov 8 2007, 2:43 am
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I was talking with my friend, who helps me with the game I'm creating right now, and he told me to use rip icons for now, and change them when a willing iconer will show up offering his help. I'd like to know your opinion, what are the advantages, disadvantages, and what do you think about it?
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Nov 8 2007, 3:21 am
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There is nothing wrong with using placeholder graphics in a game, if you ask me. If you can't make them yourself or get someone to make them for you there is a wide selection of freeware graphics designed specifically for people to use when making games... So why not use them until you find a better alternative?
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There is no advantage to using riped icons. First impressions is everything. Your game will only be known as a rip if you do that.
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I would say there is nothing wrong with that, BUT as Knifo said first impressions are pretty much everything; especially if you decide to use dbz/naruto. If you don't necessarily want to go with stick figures, then maybe get some hardly-used free icons..
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If you want to use placeholders during development, that's fine, but make sure you get rid of every single one of them when you start public testing. Otherwise the public will get the wrong idea about your game.
Lummox JR |
Bzyk wrote:
I was talking with my friend, who helps me with the game I'm creating right now, and he told me to use rip icons for now, and change them when a willing iconer will show up offering his help. I'd like to know your opinion, what are the advantages, disadvantages, and what do you think about it? I think its great, original icons are nice but they really make no difference in gameplay, its the original coding that counts. I would just keep coding and people will probably offer new icons as you go along, thats what happened with my game. I know a lot of dummies log out at the first sight of unoriginal icons but you got to remember, they -are- idiots. Judging a game based on graphics alone is just, well, dumb, because the main feature of a game is gameplay and that should be its main focus to be judged by, if you want to judge something by graphics judge a movie. |
Its fine if you use things like RPGMaker which is meant for this type of thing. Using another games graphics Or GBA or otherwise copywritten material is THEFT. Youd lose all credibility for your project.
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Bzyk wrote:
I was talking with my friend, who helps me with the game I'm creating right now, and he told me to use rip icons for now, and change them when a willing iconer will show up offering his help. I'd like to know your opinion, what are the advantages, disadvantages, and what do you think about it? Personally, I HATE placeholders, when it comes time to change them you might forget some, or just be too lazy to reicon everything(Like I did once long time ago)...Also when you are playing your game with ripped icons it won't feel like as much of an accomplishment with someone else's icons until you put your own. |
In response to Poal
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There's nothing wrong with bad icons for place holders. I'm in a situation right now where I'm forced to use place holders since a lot of the pixel artists are bust atm.
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In response to Kakashi24142
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Yea, a lot of the time your left with no choice, its either use the placeholders, or have no graphics at all, or stick figures. When Im given the choice between no graphics, stick figures, or place holders, I choose place holders. Graphics arent that big a deal to me anyway, I care about the gameplay, if a game has good gameplay but stick figure graphics, I will still play it because its fun.
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