So, mostly anyone who has played Playstation and has played any of the Final Fanstasy games, knows of Tactics and maybe even Tactics Advance.
So I was considering yesterday rather or not I should waste a month or two coming up with a game like it.
(Because we all know the game pwn!)
Or not even worry about it. I've seen many types of games with a simple job system, but I still haven't seen anyone pop with the idea of this. I know FFT(Final Fanstasy Tactics) was not the first FF(Final Fanstasy) game to have the job system and it sure won't be the last.
But just want to hear what you guys have to say about it. SO FEED ME UR MINDS!!
ID:152150
Dec 12 2007, 8:42 am
|
|
In response to Scizzees
|
|
Ok, so how would you like if you could play a game like that?
|
In response to Lundex
|
|
Lundex wrote:
Ok, so how would you like if you could play a game like that? The problem with copying a game like that, is that you have to create the variety of jobs and growth. If not, it will be a pale comparison. It's a tough act to follow... |
In response to Jik
|
|
Yeah i know..
|
In response to Lundex
|
|
I'd be hard to make, it's turnbased, as in you select a unit on the field, squares show up and you choose a desired one, and it moves there. For the record the races are;
- Human - Bangaa (Lizard) - Moogle - Monsters - Viera - Nu Mou There is also a Law system, each day has a new, (eg. today you may not use fire magic). However there are "Law Banishing cards" that Nu Mou races can make. It's really alot to make. Most of it's made of mission you get at the Bar. |
Lundex wrote:
So, mostly anyone who has played Playstation and has played any of the Final Fanstasy games, knows of Tactics and maybe even Tactics Advance. FFT was great, Tactics Advance was a horrible joke of a follow-up to the original. So I was considering yesterday rather or not I should waste a month or two coming up with a game like it. If you can, go for it. I know JackGuy was working on an FFT clone as well, but I'm not sure how far along that is or if it's even still in progress. Hiead |
In response to Lundex
|
|
I disagree.
While it is definitely a significant project, it need not emulate the FFT games. A turn based party strategic combat game can be great fun without all the FF trappings. See Champions of Vargacet. Hell, four classes plus a handful of eq and random terrain would still leave a ton of strategic options for gameplay. The biggest issue is play balance. It is tough to make jobs/species/gear etc. equally viable. The more options, the more chance something broken will pop up. I think a zero sum balance approach really helps here (IE a sword may be +5 damage but -5 accuracy or something). |
Eg:
Male, Soldier, Level 21
After Mastering Soldier:
Male, Assassin, Level 46