Yeah, seriously *rolls eyes*. Shows/movies with deaths are so cruel and horrible.
Did you ever play a video game where you need to kill stuff? Did you ever play a realistic 3D war FPS game where you need to shoot people IN THE HEAD? How cruel and horrible, murdering the innocent virtuals. I despise these people.
Anyway, seriously though. What's wrong with you, it's just an anime/cartoon. Were you just looking for something to post?
And actually, killing with the Death Note is like, is usually the most un-horrible un-cruel and probably un-painful method to kill evar. :D The dude usually just gets a heart attack out of nowhere and dies. Oh and it should be mentioned that it's mostly only used on criminals anyway, which is the point of the show and one of it's main points is wondering whether doing this out of will to rid the world of crime is ultimately really evil or good.
Meh, @'peanut: I've said my personal opinion on this, simply. This isn't suitable for a multiplayer game IMO.
Meh, @'peanut: I've said my personal opinion on this, simply. This isn't suitable for a multiplayer game IMO. Is that your way of admitting defeat? :-) |
Ah, I don't really know if I was defeated, but in case I was, then I admit it (:P). Just that my opinion didn't change. I accept that you don't agree with it. This is somewhat a taste thing, I don't think you could make a good multiplayer DN game.
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I agree that this is a matter of opinion, but I won't feel complete without valid reasoning for your odd tastes (or a white flag). Anyway, I guess I can't force you, so I accept your surrender. ;-)
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DivineO'peanut wrote:
I agree that this is a matter of opinion, but I won't feel complete without valid reasoning for your odd tastes Well, a player killing threw the Death Note from anywhere very easily is just too unfair, and the Death Note owner would probably end up killing all the players anyway, etc. A multiplayer game won't retain the strong brainpower of the show. |
What if players manage a population of sims to where no one knows which players control which sims (except your own). At the start of the game, 1 random player secretly gets just the killer sim but everyone else gets a lot of them placed randomly around the world. Restrict the killer sim to only kill people it knows of. In other words, a list of sims it has met. When a sim dies, its player can pull a report of who the sim has met. After a while a pattern develops on who to suspect. Or if you see a sim trying to meet a lot of other sims you might suspect them. How many innocent sims do you have to shoot before you kill the one with the death note and end the game? Make sure you act when no cop sims are nearby or your population of sims will end up unarmed in prison.
I dunno, it could be interesting. |
Kaioken wrote:
Did you ever play a realistic 3D war FPS game where you need to shoot people IN THE HEAD? How cruel and horrible, murdering the innocent virtuals. I despise these people. Nope, can't say I have. And yes, I do despise people who think pretending to be a mass murderer is great fun. |
Well, a player killing threw the Death Note from anywhere very easily is just too unfair, and the Death Note owner would probably end up killing all the players anyway, etc. A multiplayer game won't retain the strong brainpower of the show. Damn dude, didn't you read anything I wrote? It's all a matter of how you do it. And, as I said, the game doesn't even have to be about killing! When I first heard of Mario I was positive it's the stupidest thing ever; a man that kills his foes by jumping on their head needs to save a princess? Ugh! And, well, guess what: It's one of my favorite games of all time, and not because of the setting. You seem to be too focused on one fleshed out game where Kira needs to kill everyone and has an incredibly easy time doing so. I can definitely visualize a game about Death Note that doesn't make killing easy (or even the primary goal). But I can also think of three that don't involve killing at all. |
DivineO'peanut wrote:
Damn dude, didn't you read anything I wrote? It's all a matter of how you do it. And, as I said, the game doesn't even have to be about killing! Sure, a game developer can do whatever he wants in his game, but it doesn't mean it'll be good or appropriate, like I said. You're talking about things like a Death Note game without Death Notes, and without that it doesn't specifically have to do with the anime, it could be about anything or just a life simulator. I feel we've overargued and exhausted this topic though, so I forfeit for now! ![]() |
I disagree that a game that doesn't let you kill using a Death Note isn't about Death Note. You could use the Death Note for other things, say, a game about retrieving a Death Note from the police or figuring out your opponents's name (I imagine this would make a nice word game, or a soduku-esque game).
'Don't think we've exhausted the thread, anyway, this is an interesting discussion, and it suits the topic. |
Well, I more meant the specific topic we were talking about, like whether Kaioken's opinion is correct, or whatever it was.
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In the case of Death Note, the main character is the "Bad Guy", he is killing criminals because he thinks that if he kills all criminals, the world would be perfect. And the show so far(I've only watched the English episodes) the battle has been all between Kira(the main character, which I think is just the original voice actors not being able to pronounce Killer) and L, L being the one trying to take him down.
Kira is seen as a sick, disturbed man and the public considers him a horrible person, despite the fact that he kills mostly only criminals. So mass murder isn't shown as "great fun" on that particular show. |
Danial.Beta wrote:
Kira is seen as a sick, disturbed man and the public considers him a horrible person, despite the fact that he kills mostly only criminals. IIRC that's quite way off, but they might've actually changed that if you watched the English dub. What I remember is that some people disagreed with Kira and were afraid of him and some agreed with him secretly, feeling safer because criminals were being discouraged and frightened by Kira; there were a lot of websites supporting Kira and stuff like that, and even a member of the investigation team against Kira brings up the idea that what Kira is doing may be considered good and that the crime rates did drop drastically; although he is the youngest one and considered naive. At any case, it should be mentioned that Kira is not killing out of being crazy - or at least, definitely doesn't do it out of being blood-thirsty or something like that. Don't take my words exactly; I don't remember everything precisely anymore since I've watched it. |
So would a Death note game be more suitable as a single player game where you go through a storymode and such?
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Well, my Death Note game seems to be working properly (After going months of heavy Re-Vamp), and it works as a RolePlaying game. Other ways, it won't really work as a Multiplayer one, because theres no real PVP action being possible there besides "M" Mafia fights or something. XD Though if someone made a Death Note PVP game I'd be tempted to see how that came out...
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Even though I disagree with the idea of turning Anime into a byond game, the problem of having too powerful of Kira is simple to fix. You simply make Kira an NPC, one of many, and during the course of the game the players have to find out clues which would narrow down the list of NPCs until either the Police force arrests the wrongdoer (It takes a min or so for the police to arrest the accused Kira, and then if the killings continue, the suspect is sent home free, and the police cannot arrest again for awhile. The Criminals can simply kill npcs to end kira's reign, but each NPC death will not only make Kira work harder to kill criminals, but if you are captured on tape, or witnessed in the act the Police forces can arrest you, and chances of being killed by Kira will increase.
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The problem with making a Death Note game with BYOND is the player-base. I've seen several forum-based DN games, that were great. The Inherit problem with attempting a DN-esque game on BYOND is the players won't know when to die because they are constantly playing games where the goal is to not die, rather than having an interesting game. A DN game could easily be made, but the players likely wouldn't play it the way you want.
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how i think it should work:
well first of all it would be nice to team up with some massive anime game to get players, for example naruto GOA.
ok then:
1 player randomly gets the death note at the start.
then you can choose to be a police guy or criminal. and when the person with the notbook sees your name on OOC and sees you r character in game, he can write your name and well, you get deleted. BUT when someone somehow catches the guy with notebook, server is gonna wipe and some other random person will get the death note :)
sorry for.....ekhem messy writing.