I've had to scrap the 'wilderness' idea in favour of a more makeable, less resource intensive system.
Originally, you'd be able to travel around a theoretically infinite 'wilderness', with resource extractors scattered around here and there.
Now, however, I've decided to add all that sort of thing into the Commerce District, which sort of knocks player 'camps' on the head, but allows a much less complex, resource intensive game.
The extractors for the 4 basic materials have 4-tiled animated images. So far, they are the first things to be added. Next will be better player run factories and shops.
Once the commerce district is in place, I'll work on the other districts and the Titan and Business systems. Hopefully a stock market will be available to invest in eventually.
P.S. only 25 days of membership left! After that, BOOM! No more TitanNet or blog posts about it. C'mon, I know you love me really :-)
ID:15194
![]() Jul 11 2006, 9:50 am
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