I'm new to Byond and having a ball working through different tutorials and examples for features I'd like to use. I'm looking for advice and a nudge towards a tutorial on gathering user input through a form with multiple button controls -- ideally in a window on a tab.
Here's an example...
Say I'm building the venerable 2D catapult toss game between two players. Player input would be typing in the angle and strength of their throw in the input box separated by a space. The game parses the two values and fires the shot. Pretty straightforward. Now assume there are several options that might occasionally apply to the shot. I'd like to accept the initial values from the player, then provide them a dialog box to confirm and potentially set some of these occasional options before submitting it to the game.
All things considered, I think radio and check box buttons built into a window on a tab would work very nicely. Text input via the input window would populate and activate the tab, but the tab would actually submit the action. As a bonus, any users that preferred to use the tab input exclusively would be able to do so.
Thoughts?
By the way, I did find this tutorial. Faking out stat panels is an interesting lead to follow, but I also saw a stray comment somewhere about new features available in Byond 4.0. So not sure if there aren't newer/cleaner options available.
http://www.byond.com/members/ DreamMakers?command=view_post&post=36411#TOC
Thanks,
Tom
ID:151656
Oct 3 2009, 6:45 am
|
|
Oct 3 2009, 1:18 pm
|
|
http://www.byond.com/members/ DreamMakers?command=view_post&post=33352
|
In response to Haywire
|
|
Thanks Haywire, that was one of the first tutorials I worked through and definitely provides the foundation for what I'm kicking around.
|