In a dull world filled with futile development and irrational design, one is filled with an obligation to put an end to this vicious cycle once and for all.
The primary issue lies within the lack of understanding what design is. One cannot design effectively without grasping the fundamental principles of efficient production.
In this article, I shall provide knowledge that once properly applied will drastically improve your creations.
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1. Originality ( Not stupidity)
The first step of design is creating a vision. What must you create? What type of experience do you wish to provide players with? Is there an experience of this sort already existing? If so, how can I make my experience greater?
Building a better mousetrap is always acceptable. Turning a mousetrap into a platter of provolone is not, for now you have completely altered the initial purpose therefore altering the sastisfaction which can result in failure.
If you are to construct upon an existing theory, do it with keen caution. Do not drink from the well of moronic despair and turn gold to copper.
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Stay tuned for Vol. 2 of my design philosophies. Release is scheduled for December 20th, 2009.
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ID:151620
Dec 15 2009, 10:58 am
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Dec 15 2009, 1:16 pm
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In response to Garthor
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You're educated stupid, dummy!
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In response to Zaole
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Why must you begin to troll? This is not a sanctuary for the meeting of fools. Theres an equation for the thought process of you both, which I will deduce below:
1. Fear: You cower from that which you do not comprehend. Rather than beseech me for wisdom, you have desperately attempted to eradicate the legitimacy of my work. Your enervated antics and useless display of irony will not cause me nor the rest of this community to falter. 2. Jealousness: It is apparent to us all that you both have a significant quantity of covetousness within your hearts. You strive to become heroic within this world, which is a baronial objective indeed, however you have failed to select the appropriate method to reach your desired destination. If there is a way I can assist either of you in becoming more than what you are now, I am always available for consultation. |
In response to Proteen
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Proteen wrote:
Why must you begin to troll? This is not a sanctuary for the meeting of fools. There's an equation for the thought process of you both ['the both of you' might flow better], which I will deduce below: In other news: You've successfully trolled me with your interesting attempts at English. |
In response to Jp
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If doing that will help you sleep at night and provide you with your daily ego satisfaction, then so be it.
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In response to Proteen
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Does pretending that you are correct when you are merely incoherent provide you with your daily ego satisfaction?
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In response to Garthor
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Garthor wrote:
http://www.timecube.com/ Thank you for responding to this thread far more succinctly than I ever could. |
And so begins Proteen's intriguing dialogue into what he learned with his freshmen philosophy class.
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In response to Popisfizzy
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Ah, yes, I remember learning about Kant's famous plate of provolone argument back when I studied philosophy.
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1. Originality ( Not stupidity)
This title proved misleading. Somewhere in there was a point, but it was lost to a 25 ft tall wave of pretension. Your biggest mistake (aside from making this topic) was trying to sound unduly clever. I and the rest of the BYOND world would much rather read something that didn't cry out that the writer is having a religious experience about design. |
In response to Stephen001
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And your biggest mistake was that semicolon.
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In response to Garthor
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It;s only half wrong ;)
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I don't know.. I have 3 Guinea Pigs and a Hamster. All of these are considered rodents and they pretty much eat anything they can, even the carpet if I'd let them.
I'd think that a plate of provolone would be very successful in attracting mice to a trap. All you would have to do is design the trap in a fashion, that would destroy the mice once lured in with delicious provolone cheese. |
In response to Radical Designs
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Hey, if you've already created a platter of provolone then half of your work is done. Jury-rig that design to include a mousey-activated trap that drops the platter's dome right down on top of the platter!
It's really quite simple. |
In response to Garthor
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Fair's fair there.
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Proteen wrote:
In a dull world filled with futile development and irrational design, one is filled with an obligation to put an end to this vicious cycle once and for all. Dull world? I think you need to get out more there's nothing dull about the world! Futile development? Irrational design? The primary issue lies within the lack of understanding what design is. One cannot design effectively without grasping the fundamental principles of efficient production. That sounded ever so slightly Marxist... Er anyway, design is basically planning, and anyone who pedantically plans is someone who will produce something rather bland that is not very self fulfilling. In this article, I shall provide knowledge that once properly applied will drastically improve your creations. Alrighty then go on :D I really can't be bothered to answer the rest of your post directly, I need to go grate some cheese... But I suggest you post it all up on your blog. Anyone looking for help will find it that way. |
In response to Garthor
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...What? lol :)
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In response to Garthor
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Garthor wrote:
And your biggest mistake was that semicolon. This could just keep on going. |
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