Wikipedia Article on Uplink
Edit: The forum's link parser doesn't include underscores, so I had to manually add a link.
For some random reason I started working on a BYOND game that is very similar to Uplink (a bit more command line based though.) So I was just curious, for those of you who have played Uplink (and I know you're out there - I searched!), how do you like it? What are your thoughts? How realistic do you like your hacking simulator games to be?
I haven't played Uplink in over 7 years but I seem to recall it being a little hokey. But adding too much realism might make the game overly complex for people.
If you had to do 90% of your gameplay through something that resembled Bash (http://en.wikipedia.org/wiki/Bash), memorizing commands and manually entering addresses, editing configuration files, etc, would you get bored of it?
I've only worked on it for like 15 to 30 minutes so there isn't much, but right now when you log in all you have is a black window that resembled a terminal window (including only using the typical 14 ANSI colors). It tells you that you're connecting to some random IPv6 address, makes you wait for a random (relatively small) amount of time before it tells you that it is handshaking with the server and the connection is established. It then shows a login prompt and enters "root" automatically one character at a time as if it is being typed, followed by a password prompt with 8 astericks entered in a similar fashion.
After you "log in" the screen is cleared and it tells you that you have an unread mail message and to enter "mail list" to read it. It gives you a prompt [root@(your BYOND key)], and when you type commands at the input bar at the bottom of the screen it'll display them after the prompt one character at a time as if they were being typed before parsing them and executing a proc or telling you that it is an invalid command.
When a player checks their mail they are given a brief welcome, told what the basic commands are (ls, pwd, cd, more, less, etc), and told to go to a certain directory to read a file. That file contains instructions on how to connect to a remote server and contains a username and password for you at the bottom of the list. You can then connect to the remote server (which opens up in a second window similar to the first), and download and run a script (also through command prompts) that will do stuff to increase your score...
And that's basically all I have at the moment. Like I said, it's only been about 15~30 minutes of work, and just a quick example. But does that sound too tedious for a game? Would it be better to just have it mostly GUI based and a bit more fictional like Uplink?
Would you be interested in a hybrid, where you still use terminal windows for most of your work but have them embedded in a GUI with quick buttons to do some of the more mundane things for you?
Overall, just by making this little project I feel incredibly silly. It just all seems too hokey to me. But that's probably why I only played Uplink for a few days. What is it that makes hacking simulations more fun and less cheesy?
ID:151578
Feb 27 2010, 11:39 pm
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Feb 28 2010, 1:00 am
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I think a more realistic feel would actually work somewhat better. I've played Uplink, and it's fun, but it's also pretty simple. Something that was a little more complicated than "Use this program to defeat this protection" could be a lot of fun.
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Hacker simulator? Just get the background of a dark humid basement and a few midis of mom calling you for lunch/dinner/take out trash/go outside/gtfo my house you're 30 years old don't you think you should move out and start a family? and play them occasionally.
Ok, seriously now, what fun could possibly come from a hacker simulator game? I've never played any (didn't even know there were any o.o). I'll check out a few vids of that uplink game. |
In response to Ruben7
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Quite fun as it involves a lot of problem solving, however BYOND used to have one called, "Hacking" and "Hacking II" where they just consist of buying hardware for protection, and stealing money from some companies.
Too bad they're gone now, another hacker simulation that's not on BYOND is Hacker Evolution Untold. Somewhat is more realistic. |
Zagreus wrote:
If you had to do 90% of your gameplay through something that resembled Bash (http://en.wikipedia.org/wiki/Bash), memorizing commands and manually entering addresses, editing configuration files, etc, would you get bored of it? Yep, almost immediately. That's what I do at work, not what I want to do to relax and enjoy myself. Uplink nailed hacker games perfectly. |
In response to Airjoe
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Have you seen Transformers? You should do a hacking game about what Michael Bay thinks hacking is like. That might be amusing... *EXPLOSION*
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In response to EGUY
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EGUY wrote:
Have you seen Transformers? You should do a hacking game about what Michael Bay thinks hacking is like. That might be amusing... *EXPLOSION* You could use my high school administrator's idea of hacking. I got suspended for opening and purposefully arranging all the tool bars in Microsoft Word at the same time. Right-clicking = Hacking: Best. Game. Ever. |
In response to Hiro the Dragon King
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Re-code command prompt in byond. Then add new stuff. Then I'll play it. XD. No but, Im thinking you should have a LOT of medals. Like, achievments for doing certain things with a hub of scores. Maybe it could be realistic but there could be some little animation box of what is happening in a funny way, like Tron stick figure style. And it would be cool to be able to talk to others. But maybe it should have a selection of things to say so people don't cheat? Or a password to enter at the end of a level/scene/mission could change every 30 seconds so nobody could give away answers easily.
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Well you have to think about what you really want out of this and what kind of audience you want to appeal to. I think that realism will be a big turnoff to most people.
I have to say that I have played a number of hacking games, from Decker (a roguelike based on Shadowrun), to Uplink, to some other thing that was command line based (I don't quite remember what it was named). I enjoyed Uplink and Decker the most (probably Decker more). I enjoyed Decker more because it was a roguelike more than a hacking simulator. I love the RPG aspects. Here's what I would like to see in a hacking game. Uplink got a lot right when it came to simplicity and addictiveness, however there should be light RPG aspects. Such as specializations, like a specialization that you could develop in cracking or in decryption or whatever. In addition, I'd like to see some kind of a crafting sort of system where players can write their own programs with unique functionality and I'd like to see missions that may require multiple players (of different specialization perhaps) to cooperate/compete in. |
http://www.slavehack.com/
meep meep. |