ID:151563
Mar 30 2010, 2:33 pm
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So, right now I'm working on some stuff that requires some pretty quick reflexes, while still requiring that I can do everything Kakashi's Key Library can do, eg, hold/release, and I'd like to continue doing it in a fashion like this, but it doesn't recognize keys quickly enough. I've tried changing the eventloop speed (since this uses Deadron's eventloop library, as well), but to no avail. Would anyone have an idea on how to make it work more quickly, or perhaps a library that performs similarly to this?
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Mar 30 2010, 3:10 pm
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For my pixel projects, I find that lowering the tick_lag makes movement smoother with libraries like Kakashi's. Setting the GameController.cycle_delay and world.tick_lag both to a low setting (0.2 is the lowest I could use without the game not being fail) would be the only way.
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In response to Kaiochao
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Kaiochao wrote:
For my pixel projects, I find that lowering the tick_lag makes movement smoother with libraries like Kakashi's. Setting the GameController.cycle_delay and world.tick_lag both to a low setting (0.2 is the lowest I could use without the game not being fail) would be the only way. Thanks, that seemed to do the trick. Additionally, though, I had to remake the movement commands for some reason. new/Macro(mob,"NORTHEAST", new/Command("Northeast"), instead of being able to use .northeast For some reason, it wouldn't trigger properly otherwise. |