While clearly these glitches in Pokemon Red, Blue, and Yellow were not intended to be created, I found these to be highlights of the games (missing no. only in red and blue due to the "fix" in yellow).
Honestly, if you were to be playing a game that had some glitch that ended up making the game better? And while this seems a bit unlikely with the BYOND engine, programmed "glitches" that provide fun, quirky game-play that didn't tarnish or unbalance game-play would be nice in a few games right? Unless it were to be absolutely polished - but like my fail high school programming teacher once said - "it's a feature, not a bug!"
What do you think?
ID:151454
![]() Nov 15 2010, 3:06 pm
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![]() Nov 15 2010, 3:21 pm
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This happened a few times back when I use to play FFO; I can recall one time where everything on my screen was a jargon of random icons and such.
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I'm talking about if it were balanced Antx. Of course none of this really matters, it's just an extra feature anyways - a game is good based on it's game mechanics.
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When I was around 12 years old I pulled out my old Pokemon Blue version and found every glitch city possible, and I still have that sheet of paper a few years later.
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That's just a cache glitch, not really a game glitch. All the objects are still there, your cache just got corrupted and game them the wrong icons.
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CauTi0N wrote:
And while this seems a bit unlikely with the BYOND engine, programmed "glitches" that provide fun, quirky game-play that didn't tarnish or unbalance game-play would be nice in a few games right? Unless it were to be absolutely polished - but like my fail high school programming teacher once said - "it's a feature, not a bug!" I am not sure what you mean by glitches, in games, not being likely with the BYOND engine. The glitches in Pokemon Red were not due to the language they used, nor the game boy. They were from mistakes, made by the programmer, within the code. I feel that "good" glitches are pretty rare. I usually experience game breaking glitches from the few games I have played. As an example, while playing Brute Force, I soon became stuck in an inescapable ditch. Thus, I stood (floated) there while my roommates killed off the enemies in the final level. Truthfully, I can live without glitches. But as long as there are games being made, there will be glitches. |
I think that the reason glitches are fun is because u feel like you are defying the rules, as if you are being rebelious i some way. as long as you don't let the player know the glitches are implemented on purpose and don't make them too obviously seen as if they are implemented on purpse, it supose it could be intresting if done right.
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Lusodante wrote:
I think that the reason glitches are fun is because u feel like you are defying the rules, as if you are being rebelious i some way. as long as you don't let the player know the glitches are implemented on purpose and don't make them too obviously seen as if they are implemented on purpse, it supose it could be intresting if done right. Right, this is how I've felt too. Another example, the super jumps in Halo 2. I thought this made the game a bit more fun - a bit of an adventure for everyone playing, especially on the turf map, getting to fight above the entire map. :P |
I think you're missing the point.
Programmed glitches are made on purpose, thus making them features. Once a glitch is found and the programmers neglect to fix it, and the general population of the game knows about it, it's not considered a glitch anymore but fail development/programming. You can't have a glitch that maintains balance in the game, unless it's some very miniscule glitch like their HUD turns a different color or something. Otherwise, any little thing like walking through a box, cloning items, changing names, etc. is a failure on the developers part. Also, many BYOND games have had glitches, and still do. Ex; Mystic Journey, by Gunbuddy13, had a glitch once where you could input a negative number when withdrawing gold and get positive gold back. GTAOnline, by OneFishDown, still has the Health, Ammo, Money, Fake-Car-Mob, and Invisibility glitches. |
Maximus_Alex2003 wrote:
Once a glitch is found and the programmers neglect to fix it, and the general population of the game knows about it, it's not considered a glitch anymore but fail development/programming. It's a little hard to "update" a GBC cart. Besides, most of the Pokemon Red / Blue glitches were due to abusing memory allocations. |
Specifically, the game stored your name where it usually stores the data for choosing which wild Pokemon should appear. That was done so OLD MAN could be used in place of your name during the Old Man Weedle-catching cut-scene, while still having your own name saved somewhere. It's supposed to be reset whenever you enter a new area, or encounter wild Pokemon, but since there's one tile of water in Cinnabar which is "undefined", the game uses your name as a filter to choose wild Pokemon. The list of Pokemon is 256 items long, and since there's only 151 Pokemon, there's plenty of garbage data in there for the game to give you.
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