ID:151451
 
Okay, So I have Designed a new skin for my game. I was wondering if you guys like it, and if u don't what can be changed?

http://img194.imageshack.us/img194/4567/78435492.png
I think browser is useless, it's used only once per game (check rules and forget).

Could use single input for both, OOC and Say.

Menu doesn't seem to have anything useful, could be removed.

So all in all, after browser is removed, left and right panels could be merged, so map becomes bigger. Also would be nice if you could set high visibility range, I like seeing far, not only around me.
Inputs should always be near their respective outputs.
Too many statpanels. Ugly. Remove them and make them flow more with the game.
The browser looks pointless (and pointlessly large), and it could be a pop-up when you log-in - you don't ever have to see it again, and it's not taking up space on the interface.
Merging the two inputs together (with having a button on either side to switch between them) would be ideal, but some people contest that.
Ex (say is a button, when you press it, it changes the input [----]'s verb to a different one):
[Say]: [----------------] (press Say)
[OOC]: [----------------] (press OOC, and it switches back again)

There's way too many buttons there. They could instead be added to menus up-top (I might accidentally hit quit and that would make me just not want to come back).
I already mentioned statpanels, but every time I look back, I realize how horrible they look, so I'm mentioning it again.
In response to DivineTraveller
DivineTraveller wrote:

Ex (say is a button, when you press it, it changes the input [----]'s verb to a different one):
[Say]: [----------------] (press Say)
[OOC]: [----------------] (press OOC, and it switches back again)

Really How Can i? Winset?
In response to SinMaster1996
        swapsay()
if(winget(src,"main.ss","text")=="Say")
winset(src,"main.ss","text=W-Say")
winset(src,"main.chat","command=wsay")
else
winset(src,"main.ss","text=Say")
winset(src,"main.chat","command=say")

This is what it looks like in my code. Also, the button has to use swapsay when it is clicked, but that should be obvious.
In response to Ripiz
Does this look better?



The input is always set to worldsay, however when someone uses say, it will set it say and the same happens worldsay.
In response to SinMaster1996
Looks alright, but it's no different than standard Interface at the moment.

At this point, I think it would be good idea to get rid of stat panel at all, and use grids/buttons either popups with grids inside.
Also your map looks stretched to bigger size from your icon size, it makes quality much lower. Would be good idea to set map icon size to your icon size, and view to some high value - whenever player changes window size, his character would stay in middle, but view would increase without killing quality. OR other way is to force map so specific size, and form Interface around it, but usually it doesn't look good on high resolutions.