I'm working on the character creation screens for a game I'm working on, and was wondering if there was a more elegant solution for displaying numbers on turf than creating a bunch of icons and changing the states.
More specifically, I'm at the part of character creation where characters "buy" increased stats from a point pool. Increasing a stat by a single point costs more points based on how high that stat already is. Stats are incremented and de-incremented with click() +/- turfs. I'd like to display the actual stat numbers along with the remaining pool next to the +/- turfs, but using icons for that seems kind of inelegant. I'd also rather not tell my artist to make a bunch of states for me if I can just solve the problem in a shorter amount of time by not being stupid.
Any thoughts?
ID:1514411
Mar 9 2014, 10:45 am (Edited on Mar 9 2014, 3:46 pm)
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Mar 9 2014, 10:50 am
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Just output maptext with some offsets I would imagine.
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You can use the interface to your advantage here,provided you aren't using screen objects. You can use labels and once the player increases/decreases the stat, you can use winset to display the updated version of the stat amount.
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In response to FishMan123
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FishMan123 wrote:
You can use the interface to your advantage here,provided you aren't using screen objects. You can use labels and once the player increases/decreases the stat, you can use winset to display the updated version of the stat amount. Which I should have mentioned is what I personally like to do xD |
In response to FishMan123
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FishMan123 wrote:
You can use the interface to your advantage here,provided you aren't using screen objects. You can use labels and once the player increases/decreases the stat, you can use winset to display the updated version of the stat amount. I agree with this, you could use the interface see this example and I hope to help http://www.byond.com/developer/Flame48/SkinInput |