ID:151431
 
What do you think is the best way to handle the character creation process within a game?
The "best way" is a matter of opinion. Of course, some opinions are more well-thought out and logical than others. Or is that too, a matter of opinion in itself

;)

But, anyways, I think that a nice character creation is when all you have to do is click on the screen to put in information. When I have to enter a ton of different variables inside of input() boxes, it sure does get annoying.
In response to OrangeWeapons
Mine will offer 3 menus one after the other.

#Name/Gender#
#Class/Race#
#Attributes#



KaneGenji wrote:
What do you think is the best way to handle the character creation process within a game?

I made this RIGHT before 4.0. That's what I prefer.
In response to Kyle_ZX
I generally think that a good character creation process is determined less by opinion (though, personal aesthetic preferences do play a role) and more by what is condusive to the mechanics of the game. Your character creation should be a part of the game, setting the scene and mood, so-to-speak. Not a separate group of lists and inputs.

A game should be enjoyable, from start to end.
I personally prefer a game that develops the character as you play. Of course if you have different races/creaters etc.; then you will have to select which one you want initially. So for an RPG with Wizards and Knights, you would start off as a man, only needing to input your name. As you play the game, the choices you make will determing which path you follow.
In response to Danny Roe
Avoid stock BYOND interfaces for receiving unit input. It makes such a huge difference.

HUD objects are nice and relatively easy to implement. HTML/Javascript pages work well too. Skin elements are probably the best way to present information, although they can be frustrating to work with.
In response to Kyle_ZX
Kyle_ZX I agree with menus and if you can, try putting icons of what it is supposed to look like. For example, if you have an orc and a human, you want people to be able to see the icons before they choose.