ID:151431
Jan 9 2011, 1:12 pm (Edited on Jan 9 2011, 2:43 pm)
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What do you think is the best way to handle the character creation process within a game?
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In response to OrangeWeapons
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Mine will offer 3 menus one after the other.
#Name/Gender# #Class/Race# #Attributes# |
KaneGenji wrote:
What do you think is the best way to handle the character creation process within a game? I made this RIGHT before 4.0. That's what I prefer. |
In response to Kyle_ZX
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I generally think that a good character creation process is determined less by opinion (though, personal aesthetic preferences do play a role) and more by what is condusive to the mechanics of the game. Your character creation should be a part of the game, setting the scene and mood, so-to-speak. Not a separate group of lists and inputs.
A game should be enjoyable, from start to end. |
I personally prefer a game that develops the character as you play. Of course if you have different races/creaters etc.; then you will have to select which one you want initially. So for an RPG with Wizards and Knights, you would start off as a man, only needing to input your name. As you play the game, the choices you make will determing which path you follow.
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In response to Danny Roe
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Avoid stock BYOND interfaces for receiving unit input. It makes such a huge difference.
HUD objects are nice and relatively easy to implement. HTML/Javascript pages work well too. Skin elements are probably the best way to present information, although they can be frustrating to work with. |
In response to Kyle_ZX
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Kyle_ZX I agree with menus and if you can, try putting icons of what it is supposed to look like. For example, if you have an orc and a human, you want people to be able to see the icons before they choose.
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;)
But, anyways, I think that a nice character creation is when all you have to do is click on the screen to put in information. When I have to enter a ton of different variables inside of input() boxes, it sure does get annoying.