ID:151426
 
Hi their

I am starting to think about making a game based on the Anime's Yugioh, Yugioh GX and Yugioh 5Ds. But I ain't a real expert on coding and would like advice.

I wanna make it Manuel like UnknownDuelist and Devour of Souls Duel Monsters Games. But I am starting to think that might be too hard and will be a lot of work. I wanna make it good like the game but will have to consider the following:

- Deck Editor
- On Screen Duel Disk
- Coding in cards (Thats easy)
- Coding Duel Arenas

I want someone else to do these for me but I have no money to pay them to do it. I would pay around $70, But I don't get a lot of money. So I would like to do it my self but I can't seem to get this to be done. When I always find something difficult to do, I always quit it.

So I ask, Is their any advice you can give me?

EDIT: http://files.byondhome.com/SinMaster1996/ Duel%20Monsters%20Game.rar

How am i going?
Don't do it.
In response to Hiro the Dragon King
Wow, that was nice.

You could try and look through some walkthroughs on HUDs and the likes. It's possible to code very complex things with as much effort as a Say verb, however you msut be prepared that it will take a fantazillion pages of coding and hundred and eighty seven permanent vars.

Genesis is already a very good DM game, so I don't really think it's needed with another, but if you feel so inspired, I suppose you could get a coder friend or something to help you...:p Or just get a library and fix it, but that's not exactly coding it yourself.
In response to Shaoni
WHere can I get a Libray about DM games?
I have posted the stuff I have done so far. Feel free to take it if you want, but I really need some feedback. if you wish to edit this and give it back to me, Email me through BYOND. tick the send to email instead of Pager box to do so.
In response to SinMaster1996
SinMaster1996 wrote:
WHere can I get a Libray about DM games?

A library (or lib, as you might run into it) is a file containing frequently used or otherwise helpful functions, but has been programmer by someone else. I definitely condone the use of libraries, they cut down a lot of time in writing things that aren't immediately related to a game's content.

They generally aren't games themselves, though.