ID:151318
Aug 11 2011, 5:13 am
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Is it possible to get away with making an intro to a game with BYOND? Full motion or even slideshow style?
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Aug 11 2011, 5:23 am
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Should be in Dev How-to imo. The short answer to your question is yes
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In response to Lugia319
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Oh. All right, thanks for answering.
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I haven't done this yet with my project, but I plan to. My strategy will be to:
- Not place the mob on the map until the intro sequence is done. - As part of the state variable, keep track of where the player is with regard to the intro sequence. - Display all intro stuff via the client screen (the same way I already handle menus). Although I haven't done this yet, I can't imagine any reason it wouldn't work. |
In response to Forum_account
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Yeah, I thought about doing that before as well.
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In response to Pepper2000
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Keep in mind that as long as you have a map included in the project, the mob will be added to the map, at coordinates 1,1,1 unless otherwise defined.
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In response to Albro1
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Since this happens in the parent call of mob/Login(), it can follow something like this:
mob/Login() |
In response to DivineTraveller
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Wow. Good idea. Thanks.
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In response to Albro1
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Ah yes, you are correct. I've been setting my mob location to null and using map and battle avatars instead, so I forgot about that.
But my idea works if amended to set the player's location to null at the start. |
In response to Pepper2000
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Just outta curiosity, wouldn't it be easier to just have a window popup with the images and buttons you desire? That way (if you have an edited skin) you can hide the stat tabs and output (if they exist)
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In response to Lugia319
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It would be easier, but I want to keep the same feel all throughout, including on the loading menus. And with my state system already in place, it doesn't take much effort to add to it.
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